Server profile · NA
Rust Gaming Nation | Achievement Unlock | PvE
Online, with 0 of 101 players on; ranked #8,463 of every public Rust server, the top 38%. It last wiped 5d ago.
Online NA 104.143.3.5:30015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 38% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Friday 30 October, 14:35 UTC, in 1d 8h. Every Friday at 14:35 UTC · high confidence
Coming wipes
- 1d 8hFri 30 Oct, 14:35 UTC
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 8d 8hFri 6 Nov, 14:35 UTC
- 15d 8hFri 13 Nov, 14:35 UTC
- 22d 8hFri 20 Nov, 14:35 UTC
- 29d 8hFri 27 Nov, 14:35 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 36d 8hFri 4 Dec, 14:35 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:35 UTC5d ago | 2 | – | running | 0 |
| Fri 16 Oct, 13:46 UTC12d ago | 1 | halved by day 4 | 7 days | 0 |
| Fri 9 Oct, 13:54 UTC19d ago | 4 | halved by day 4 | 7 days | 0 |
| Wed 7 Oct, 11:40 UTC21d ago | 1 | held half | 2.1 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 0 | – | 5.7 days | 0 |
| Fri 25 Sep, 15:18 UTC33d ago | 2 | halved by day 2 | 6.1 days | 0 |
| Fri 18 Sep, 14:08 UTC40d ago | 1 | halved by day 2 | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing36/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing32/200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps31/100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet70/100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 17/150
- US | For all Mankind PVE | No Raiding/Killing/Stealing7/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Rust Gaming Nation | Achievement Unlock | PvE look like once wipe day arrives?
Recent wipes peaked at 2 players on average. 4 hours into the latest wipe, the crowd on the server reached its peak. In 25% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 4.
When does Rust Gaming Nation | Achievement Unlock | PvE wipe, and how often?
On Rust Gaming Nation | Achievement Unlock | PvE, wipes are scheduled every Friday at 14:35 UTC. You can expect the next wipe on Friday 30 October at 14:35 UTC. This world dates from 5 days 15 hours ago. Wipes run monthly, as its tags say.
Server details
What does performance look like on Rust Gaming Nation | Achievement Unlock | PvE?
Server fps averaged 82 over 48 hours; the lowest reading was 56. Buildings, deployables and the rest took the entity count as high as 143,812. It drew as much as 4,516 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Rust Gaming Nation | Achievement Unlock | PvE currently run?
Rust network protocol 2635 and build 168909 on Linux is what Rust Gaming Nation | Achievement Unlock | PvE runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Gaming Nation | Achievement Unlock | PvE stayed online, and is it up now?
At the time of this check Rust Gaming Nation | Achievement Unlock | PvE is online. Going by the uptime figure it gives, its last restart was around 4 hours ago. The last 7 full days gave 165 of 168 hours up, or 98% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Rust Gaming Nation | Achievement Unlock | PvE sit?
With its NA tag, Rust Gaming Nation | Achievement Unlock | PvE lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 104.143.3.5:30015 is where it answers.
Lists and tags
How should you read the tags listed for Rust Gaming Nation | Achievement Unlock | PvE?
The tags gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): It holds 101 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Find it in the browser under North America are what Rust Gaming Nation | Achievement Unlock | PvE publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Gaming Nation | Achievement Unlock | PvE turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rust Gaming Nation | Achievement Unlock | PvE: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player counts
How many players are on Rust Gaming Nation | Achievement Unlock | PvE right now, and how does that number move?
Of its 101 slots, Rust Gaming Nation | Achievement Unlock | PvE currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players.
How does Rust Gaming Nation | Achievement Unlock | PvE compare with other Rust servers in the ranking?
In North America, Rust Gaming Nation | Achievement Unlock | PvE is #1,195; across all ranked servers it is #8,463 on seven-day player hours, in the top 38%.
Rules and settings
How is Rust Gaming Nation | Achievement Unlock | PvE configured, and what rules apply?
No gather rate appears in the name of Rust Gaming Nation | Achievement Unlock | PvE. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Rust Gaming Nation | Achievement Unlock | PvE?
Size 5,000 and seed 258685 define the procedural map on Rust Gaming Nation | Achievement Unlock | PvE, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Rust Gaming Nation | Achievement Unlock | PvE?
To connect, start Rust and enter client.connect 104.143.3.5:30015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
