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Rust Insights

Server profile · NA

Ironville Junction PVE Raidable Bases Convoy

Online, with 1 of 200 players on; ranked #2,669 of every public Rust server, the top 12%. It last wiped 27d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
1/ 200 players now 0% full
17-day averagepeak 6
#2,669ranktop 12% · #436 in NA
27d agolast wipemonthly schedule
7d 12hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

5 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 47 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:04 UTC FW27d ago 5 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average31/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average28/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 33 on average70/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average20/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average6/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Ironville Junction PVE Raidable Bases Convoy?

The average busiest point of its recent wipes was 5 players. 47 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does Ironville Junction PVE Raidable Bases Convoy wipe?

The only wipe on Ironville Junction PVE Raidable Bases Convoy is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 10 hours have passed since its current world was created. The tags put wipes at monthly.

About the server

Does Ironville Junction PVE Raidable Bases Convoy hold a steady frame rate?

Server fps averaged 20 over 48 hours; the lowest reading was 5. At its highest the entity count reached 160,915: buildings, deployables and everything else. The highest memory figure was 4,995 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Ironville Junction PVE Raidable Bases Convoy currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Ironville Junction PVE Raidable Bases Convoy. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Ironville Junction PVE Raidable Bases Convoy, and is it online?

At the time of this check Ironville Junction PVE Raidable Bases Convoy is online. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Ironville Junction PVE Raidable Bases Convoy run from?

Its NA tag is what Ironville Junction PVE Raidable Bases Convoy uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.129.133.199:28029.

Lists and tags

What is meant by each tag on Ironville Junction PVE Raidable Bases Convoy?

These tags come from Ironville Junction PVE Raidable Bases Convoy and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): It holds 200 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; oxidation (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Ironville Junction PVE Raidable Bases Convoy turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Ironville Junction PVE Raidable Bases Convoy are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on Ironville Junction PVE Raidable Bases Convoy right now, and how does that number move?

Of its 200 slots, Ironville Junction PVE Raidable Bases Convoy currently has 1 filled. Over the past week it peaked at 6 and averaged 1 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 3 players.

Where does Ironville Junction PVE Raidable Bases Convoy sit in the rankings?

Ironville Junction PVE Raidable Bases Convoy holds #2,669 for player hours over the last seven days, #436 in North America and in the top 12% of all ranked servers.

Map and rules

How is Ironville Junction PVE Raidable Bases Convoy configured, and what rules apply?

The name of Ironville Junction PVE Raidable Bases Convoy does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Ironville Junction PVE Raidable Bases Convoy?

The map on Ironville Junction PVE Raidable Bases Convoy is custom, size 4,300, with its file published for download here.

Connecting

How do you connect to Ironville Junction PVE Raidable Bases Convoy?

To connect, start Rust and enter client.connect 104.129.133.199:28029 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,rustmaps,^o^z,modded,oxidation

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players It holds 200 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.
modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Other

rustmaps
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.
oxidation
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.