Skip to the story

Live edition38,505 playing on 11,623 servers

Rust Insights

Server profile

sran' inc. | MADMA

Offline, with 0 of 1000 players on; ranked #6,021 of every public Rust server, the top 27%. It last wiped 5d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 1000 players now 0% full
07-day averagepeak 2
#6,021ranktop 27%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5212:0017:0000:0013:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510012:0017:0000:0013:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 27% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 days usual gap between real wipes
29% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
40% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC28d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average31/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average0/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average12/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average31/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average45/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does sran' inc. | MADMA look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 4 hours after it started. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

How often does sran' inc. | MADMA wipe, and on which day?

sran' inc. | MADMA wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 16 hours ago.

Server

How well does sran' inc. | MADMA perform?

Average server fps over the last 48 hours was 39, with a floor of 10. At its highest the entity count reached 12,685: buildings, deployables and everything else. The highest memory figure was 2,163 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is sran' inc. | MADMA on?

Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | MADMA runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is sran' inc. | MADMA, and is it up at the moment?

sran' inc. | MADMA is offline at the moment; the last time it was seen was 47 minutes ago. About 58 minutes ago is when it last restarted, judged from the uptime it reports. It spent 75 of the last 7 full days' 168 hours up, 45% of the time. Rust Insights first logged this server on 14 September 2026.

In which location does sran' inc. | MADMA sit?

No region is published by sran' inc. | MADMA. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 80.242.59.137:35015 is where it answers.

Server tags

Which meanings sit behind the tags on sran' inc. | MADMA?

When the game's server browser reads sran' inc. | MADMA, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which person or group runs sran' inc. | MADMA?

The same operator probably runs them: sran' inc. | MADMA publishes a sranrust.ru hostname, and so do 14 other servers we track.

On which Rust Insights lists does sran' inc. | MADMA appear?

sran' inc. | MADMA appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on sran' inc. | MADMA right now?

The last time sran' inc. | MADMA was seen online was 47 minutes ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.

How does sran' inc. | MADMA compare with other Rust servers in the ranking?

Player hours over seven days put sran' inc. | MADMA at #6,021, within the top 27% of the ranked field.

Rules and settings

What are the settings and rules for sran' inc. | MADMA?

Nothing about gather rate is given in the name of sran' inc. | MADMA. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.

Which map is live on sran' inc. | MADMA?

The game generates the map on sran' inc. | MADMA: procedural, size 2,700, seed 13698755. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name SRAN MAP.

How to join

How do you connect to sran' inc. | MADMA?

To connect, start Rust and enter client.connect 80.242.59.137:35015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/sran is its website.

The small print

Server tags

What each one means.

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players The slot count is 1,000.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.