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Rust Insights

Server profile

sran' inc. | MAIN

Online, with 1 of 1000 players on; ranked #3,904 of every public Rust server, the top 17%. It last wiped 27d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 1000 players now 0% full
17-day averagepeak 5
#3,904ranktop 17%
27d agolast wipeno schedule published
7d 1hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510018:0003:0012:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:56 UTC FW27d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average157/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average94/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average231/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

On sran' inc. | MAIN, what happens on wipe day?

At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 44 hours after it started.

On what schedule does sran' inc. | MAIN wipe?

Each month sran' inc. | MAIN wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 27 days 22 hours ago.

Server details

How well does sran' inc. | MAIN perform?

The 48-hour average for server fps is 29, and 3 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 291,737. Memory use peaked at 6,083 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does sran' inc. | MAIN currently run?

Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | MAIN runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is sran' inc. | MAIN, and is it up at the moment?

At the time of this check sran' inc. | MAIN is online. About 9 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does sran' inc. | MAIN sit?

There is no region published for sran' inc. | MAIN. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 80.242.59.137:35000.

Server tags

What is meant by each tag on sran' inc. | MAIN?

These tags come from sran' inc. | MAIN and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): It holds 1,000 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which person or group runs sran' inc. | MAIN?

sran' inc. | MAIN and 14 other servers we track all publish a sranrust.ru hostname, so the same operator most likely runs them.

On which Rust Insights lists does sran' inc. | MAIN appear?

These Rust Insights lists include sran' inc. | MAIN: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on sran' inc. | MAIN right now, and how does that number move?

sran' inc. | MAIN shows 1 players at the moment, against 1,000 slots. Over the past week it peaked at 5 and averaged 1 players. Look at the last 48 hours and the peak hour is 20:00 UTC, at 2 players on average.

How does sran' inc. | MAIN compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts sran' inc. | MAIN at #3,904, among the top 17% of all ranked servers.

Map and rules

What settings and rules apply on sran' inc. | MAIN?

No gather rate appears in the name of sran' inc. | MAIN. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.

What is the map on sran' inc. | MAIN?

Size 6,000 and seed 676767 define the procedural map on sran' inc. | MAIN, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: SRAN MAP.

Connecting

What is the way to join sran' inc. | MAIN?

To connect, start Rust and enter client.connect 80.242.59.137:35000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/sran is its website.

The small print

Server tags

What each one means.

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players It holds 1,000 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.