Server profile
[EU] Facepunch 4
Online, with 4 of 350 players on; ranked #967 of every public Rust server, the top 4%. It last wiped 26d ago.
Online 79.137.98.8:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 81, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW26d ago | 81 | – | running | 8 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [EU] Facepunch 4?
The average busiest point of its recent wipes was 81 players. 1 hours after the latest wipe, the crowd peaked.
On what schedule does [EU] Facepunch 4 wipe?
The only wipe on [EU] Facepunch 4 is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 26 days 18 hours ago. The tags put wipes at monthly.
About the server
What does performance look like on [EU] Facepunch 4?
Server fps averaged 214 over 48 hours; the lowest reading was 183. Buildings, deployables and the rest took the entity count as high as 134,565. It drew as much as 6,410 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [EU] Facepunch 4?
Running on Windows, [EU] Facepunch 4 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [EU] Facepunch 4, and is it online?
At the time of this check [EU] Facepunch 4 is online. Going by the uptime figure it gives, its last restart was around 22 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does [EU] Facepunch 4 sit?
[EU] Facepunch 4 publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 79.137.98.8:28015.
Lists and tags
Which meanings sit behind the tags on [EU] Facepunch 4?
These tags come from [EU] Facepunch 4 and are read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): The slot count is 350; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is open to new players on this server; sc2 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which person or group runs [EU] Facepunch 4?
The same operator probably runs them: [EU] Facepunch 4 publishes a playrust.com hostname, and so do 124 other servers we track.
On which Rust Insights lists does [EU] Facepunch 4 appear?
The Rust Insights lists that carry [EU] Facepunch 4 are Rust servers running the tutorial, Rust servers in Europe, Official Rust servers, listed and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population
How many players are on [EU] Facepunch 4 right now?
At the time of this refresh, [EU] Facepunch 4 holds 4 players on 350 slots. Over the past week it peaked at 33 and averaged 9 players. Look at the last 48 hours and the peak hour is 16:00 UTC, at 21 players on average.
In the ranking of Rust servers, where does [EU] Facepunch 4 place?
Player hours over seven days put [EU] Facepunch 4 at #967, within the top 4% of the ranked field.
Map and rules
How is [EU] Facepunch 4 configured, and what rules apply?
No gather rate appears in the name of [EU] Facepunch 4. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It appears under Official in the game's server list. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
What is the map on [EU] Facepunch 4?
[EU] Facepunch 4 runs a procedural map of size 4,500 with seed 793956150, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to [EU] Facepunch 4?
Open the console with F1 in Rust and enter client.connect 79.137.98.8:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
