Server profile
[EU] Facepunch 10
Online, with 2 of 350 players on; ranked #817 of every public Rust server, the top 4%. It last wiped 27d ago.
Online 79.137.98.5:28015 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 345, 45 hours in, with 75 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 345+75 queue | – | running | 8 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does [EU] Facepunch 10 look like once wipe day arrives?
The average busiest point of its recent wipes was 345 players. At its peak on the latest wipe, 45 hours after the wipe, the crowd was joined by 75 in the queue.
On what schedule does [EU] Facepunch 10 wipe?
The only wipe on [EU] Facepunch 10 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 9 hours ago. Its tags state a monthly wipe schedule.
Server details
What does performance look like on [EU] Facepunch 10?
Server fps averaged 211 over 48 hours; the lowest reading was 183. At its highest the entity count reached 153,268: buildings, deployables and everything else. The highest memory figure was 5,954 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [EU] Facepunch 10 currently run?
Running on Windows, [EU] Facepunch 10 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has [EU] Facepunch 10 stayed online, and is it up now?
Right now [EU] Facepunch 10 is up and running. About 13 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [EU] Facepunch 10?
The name of [EU] Facepunch 10 points to Europe, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 79.137.98.5:28015.
Server tags
How should you read the tags listed for [EU] Facepunch 10?
When the game's server browser reads [EU] Facepunch 10, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): The slot count is 350; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is open to new players on this server; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who is behind [EU] Facepunch 10?
A playrust.com hostname is published by [EU] Facepunch 10, and by 124 other servers we track, which suggests the same operator runs them.
On which Rust Insights lists does [EU] Facepunch 10 appear?
[EU] Facepunch 10 appears among the following Rust Insights lists: Rust servers running the tutorial, Rust servers in Europe, Official Rust servers, listed and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Player counts
How many players are on [EU] Facepunch 10 right now, and how does that number move?
Of its 350 slots, [EU] Facepunch 10 currently has 2 filled. A weekly average of 13 players goes with a peak of 42. Its strongest hour in the past 48 was 17:00 UTC, with an average of 17 players.
In the ranking of Rust servers, where does [EU] Facepunch 10 place?
Player hours over seven days put [EU] Facepunch 10 at #817, within the top 4% of the ranked field.
Rules and settings
How is [EU] Facepunch 10 configured, and what rules apply?
No gather rate appears in the name of [EU] Facepunch 10. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it in the Official tab in game. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on [EU] Facepunch 10?
The game generates the map on [EU] Facepunch 10: procedural, size 4,500, seed 1657792098. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to [EU] Facepunch 10?
Open the console with F1 in Rust and enter client.connect 79.137.98.5:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
