Server profile
[EU] Facepunch 12
Online, with 6 of 300 players on; ranked #1,213 of every public Rust server, the top 5%. It last wiped 27d ago.
Online 79.137.98.17:28020 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 5% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 38 | – | running | 11 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [EU] Facepunch 12?
At their busiest, its recent wipes drew 38 players on average. 2 hours after the latest wipe, the crowd peaked.
On what schedule does [EU] Facepunch 12 wipe?
The only wipe on [EU] Facepunch 12 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 21 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server details
How well does [EU] Facepunch 12 perform?
Server fps averaged 225 over 48 hours; the lowest reading was 214. At its highest the entity count reached 127,964: buildings, deployables and everything else. It drew as much as 5,894 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on [EU] Facepunch 12?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [EU] Facepunch 12. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [EU] Facepunch 12, and is it online?
Right now [EU] Facepunch 12 is up and running. The uptime it reports puts the last restart at about 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for [EU] Facepunch 12?
No region tag comes from [EU] Facepunch 12, though the name suggests Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 79.137.98.17:28020 is where it answers.
Server tags
How should you read the tags listed for [EU] Facepunch 12?
The tags official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): It holds 300 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what [EU] Facepunch 12 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which person or group runs [EU] Facepunch 12?
A playrust.com hostname is published by [EU] Facepunch 12, and by 124 other servers we track, which suggests the same operator runs them.
On which Rust Insights lists does [EU] Facepunch 12 appear?
[EU] Facepunch 12 appears among the following Rust Insights lists: Rust servers running the tutorial, Rust servers in Europe, Official Rust servers, listed and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population
How many players are on [EU] Facepunch 12 right now, and how does that number move?
At the time of this refresh, [EU] Facepunch 12 holds 6 players on 300 slots. The seven-day average is 7 players, and the highest point in that week was 21. Look at the last 48 hours and the peak hour is 20:00 UTC, at 13 players on average.
In the ranking of Rust servers, where does [EU] Facepunch 12 place?
The player-hours ranking for the last seven days puts [EU] Facepunch 12 at #1,213, among the top 5% of all ranked servers.
Rules and settings
What settings and rules apply on [EU] Facepunch 12?
No gather rate appears in the name of [EU] Facepunch 12. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it in the Official tab in game. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on [EU] Facepunch 12?
[EU] Facepunch 12 runs a procedural map of size 4,500 with seed 88587119, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to [EU] Facepunch 12?
Type client.connect 79.137.98.17:28020 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
