Server profile
[EU] Facepunch 8
Online, with 15 of 350 players on; ranked #995 of every public Rust server, the top 4%. It last wiped 27d ago.
Online 79.137.98.10:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 63, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 63 | – | running | 7 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [EU] Facepunch 8 look like once wipe day arrives?
At their busiest, its recent wipes drew 63 players on average. The peak crowd on this wipe came 2 hours after it started.
When does [EU] Facepunch 8 wipe, and how often?
Each month [EU] Facepunch 8 wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 21 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
About the server
Does [EU] Facepunch 8 hold a steady frame rate?
The 48-hour average for server fps is 219, and 199 was the lowest seen. The world held a peak of 136,980 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,356 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [EU] Facepunch 8 currently run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 8 runs. You can only join if your game is on the same protocol; Steam handles that update.
Has [EU] Facepunch 8 stayed online, and is it up now?
At the time of this check [EU] Facepunch 8 is online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does [EU] Facepunch 8 run from?
[EU] Facepunch 8 publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 79.137.98.10:28015 is where it answers.
Tags
Which meanings sit behind the tags on [EU] Facepunch 8?
When the game's server browser reads [EU] Facepunch 8, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp350 (Max players): 350 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is open to new players on this server; sc2 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who operates [EU] Facepunch 8?
The same operator probably runs them: [EU] Facepunch 8 publishes a playrust.com hostname, and so do 124 other servers we track.
Where does [EU] Facepunch 8 turn up among the Rust Insights lists and filters?
[EU] Facepunch 8 appears among the following Rust Insights lists: Rust servers running the tutorial, Rust servers in Europe, Official Rust servers, listed and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Population history
How many players are on [EU] Facepunch 8 right now?
At the time of this refresh, [EU] Facepunch 8 holds 15 players on 350 slots. The seven-day average is 9 players, and the highest point in that week was 23. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 19 players.
In the ranking of Rust servers, where does [EU] Facepunch 8 place?
The player-hours ranking for the last seven days puts [EU] Facepunch 8 at #995, among the top 4% of all ranked servers.
Map and rules
How is [EU] Facepunch 8 configured, and what rules apply?
Nothing about gather rate is given in the name of [EU] Facepunch 8. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it in the Official tab in game. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Which map is live on [EU] Facepunch 8?
The game generates the map on [EU] Facepunch 8: procedural, size 4,500, seed 1376277816. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to [EU] Facepunch 8?
Open the console with F1 in Rust and enter client.connect 79.137.98.10:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
