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Rust Insights

Server profile · NA

10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt

Online, with 0 of 150 players on; ranked #2,965 of every public Rust server, the top 13%. It last wiped 12d ago.

Filed under 2x biweekly wipes moddedoxide
Launch Rust and join Website
0/ 150 players now 0% full
17-day averagepeak 3
#2,965ranktop 13% · #485 in NA
12d agolast wipebiweekly schedule
1d 19hnext wipeThu 29 Oct, 19:01 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5200:0009:0018:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020000:0009:0018:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 13% of all ranked servers, top 26% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 19:01 UTC, in 1d 19h. Every other Thursday at 19:01 UTC · medium confidence

14 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 1d 19hThu 29 Oct, 19:01 UTC
  2. 8d 19hThu 5 Nov, 19:00 UTCFW
  3. 15d 19hThu 12 Nov, 19:01 UTC
  4. 29d 19hThu 26 Nov, 19:01 UTC
  5. 36d 19hThu 3 Dec, 19:00 UTCFW
  6. 43d 19hThu 10 Dec, 19:01 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:01 UTC12d ago 4 – running 0
Thu 1 Oct, 18:03 UTC FW26d ago 3 halved by day 2 14 days 1
Thu 24 Sep, 19:01 UTC33d ago 7 halved by day 3 7 days 0
Thu 17 Sep, 19:02 UTC40d ago 6 halved by day 4 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 16 on average9/100
  2. (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVPNA · groups of 8+ · 2x · biweekly · 2 on average1/100
  3. [US] Big Tuna 2x Vanilla+ | Bi-Weekly | Max 8NA · groups of 8+ · 2x · biweekly · 2 on average0/75
  4. TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | BiweeklyNA · groups of 8+ · 2x · biweekly · 1 on average1/100
  5. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 345 on average229/250
  6. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 133 on average173/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt?

At their busiest, its recent wipes drew 5 players on average. 25 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

How often does 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt wipe, and on which day?

The wipe rhythm on 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt is every other Thursday at 19:01 UTC. Thursday 29 October at 19:01 UTC is when the next wipe is due. 12 days 4 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server details

What does performance look like on 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt?

Average server fps over the last 48 hours was 115, with a floor of 97. Buildings, deployables and the rest took the entity count as high as 97,596. It drew as much as 3,445 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt currently run?

Rust network protocol 2635 and build 168909 on Windows is what 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt runs. You can only join if your game is on the same protocol; Steam handles that update.

Has 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt stayed online, and is it up now?

10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt is currently reachable and online. About 17 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt run from?

With its NA tag, 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 74.91.115.89:41215 is where it answers.

Tags

How should you read the tags listed for 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt?

These tags come from 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): The slot count is 150; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt appear?

10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

How many players are on 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt right now, and how does that number move?

At the time of this refresh, 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt holds 0 players on 150 slots. A weekly average of 1 players goes with a peak of 3. Look at the last 48 hours and the peak hour is 04:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt place?

In North America, 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt is #485; across all ranked servers it is #2,965 on seven-day player hours, in the top 13%.

Settings and rules

What settings and rules apply on 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt?

The name of 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt says 2x gather. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt?

The game generates the map on 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt: procedural, size 4,000, seed 20247. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto 10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt?

Open the console with F1 in Rust and enter client.connect 74.91.115.89:41215. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://www.isrusty.net/ is its website.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players The slot count is 150.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.