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Rust Insights

Server profile · NA · us5

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP

Online, with 1 of 100 players on; ranked #1,994 of every public Rust server, the top 9%. It last wiped 13d ago.

Filed under 2x biweekly wipes moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 100 players now 1% full
27-day averagepeak 8
#1,994ranktop 9% · #309 in NA
13d agolast wipebiweekly schedule
20hnext wipeThu 29 Oct, 18:03 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608022:0007:0016:0001:0010:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 18:03 UTC, in 20h. Its biweekly schedule tag · low confidence

7 days usual gap between real wipes
50% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
67% crowd held else halves by day 7

Coming wipes

  1. 20hThu 29 Oct, 18:03 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 18:03 UTC
  4. 28d 20hThu 26 Nov, 18:03 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 20hThu 10 Dec, 18:03 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:03 UTC13d ago 7 – running 1
Fri 9 Oct, 10:40 UTC19d ago 5 held half 6.3 days 1
Thu 1 Oct, 18:23 UTC FW27d ago 4 held half 7.7 days 0
Thu 17 Sep, 20:37 UTC41d ago 5 halved by day 7 13.9 days 2
Wed 16 Sep, 22:05 UTC41d ago 4 – 0.9 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 12 on average12/100
  2. [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!NA · groups of 8+ · 2x · biweekly · 2 on average5/75
  3. TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | BiweeklyNA · groups of 8+ · 2x · biweekly · 1 on average0/100
  4. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 366 on average174/200
  5. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 145 on average148/200
  6. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 124 on average390/365

The short version

Quick answers

From the figures on this page.

Wipe days

What does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP look like once wipe day arrives?

At their busiest, its recent wipes drew 5 players on average. 43 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 67% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 7.

When does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP wipe, and how often?

Too few wipes are on record for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP to confirm its schedule, so the tag guides the prediction. Thursday 29 October at 18:03 UTC is when the next wipe is due. The world you are playing on now was made 13 days 3 hours ago. The tags give wipes as every two weeks.

Server

What does performance look like on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

The 48-hour average for server fps is 52, and 1 was the lowest seen. The world held a peak of 85,696 entities, counting buildings, deployables and all the rest. It drew as much as 4,152 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

Rust network protocol 2635 and build 168909 on Linux is what (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, and is it up at the moment?

At the time of this check (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is online. Going by the uptime figure it gives, its last restart was around 14 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP sit?

Its region code is us5, and (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP lists itself in North America using its NA tag. Rust Insights reports the location a server declares, not the physical place of the machine. 91.229.114.45:28135 is where it answers.

Tags

Which meanings sit behind the tags on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): The region code reads us5; ^b (Biweekly): Two weeks is the gap between wipes; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): The server browser files this server under North America are what (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

These Rust Insights lists include (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population history

What does the population of (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP look like?

At the time of this refresh, (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP holds 1 players on 100 slots. Over the past week it peaked at 8 and averaged 2 players. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP place?

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP holds #1,994 for player hours over the last seven days, #309 in North America and in the top 9% of all ranked servers.

Settings and rules

What settings and rules apply on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

The name of (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP says 2x gather. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

Size 4,250 and seed 1337 define the procedural map on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How can you get onto (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

Type client.connect 91.229.114.45:28135 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/4K9Y7EWrba.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rus5
Region code The region code reads us5.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.