Server profile · NA
Map_Generator_1
Offline, with 0 of ? players on; ranked #15,336 of every public Rust server, the top 71%. It last wiped 14d ago.
Offline NA 71.7.226.232:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 15:46 UTC14d ago | 0 | – | running | 0 |
| Mon 12 Oct, 16:26 UTC15d ago | 1 | – | 1 days | 0 |
| Tue 29 Sep, 13:25 UTC28d ago | 1 | held half | 13.1 days | 1 |
| Tue 29 Sep, 00:17 UTC29d ago | 1 | – | 0.5 days | 0 |
| Mon 28 Sep, 18:05 UTC29d ago | 1 | – | 0.3 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
On Map_Generator_1, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what schedule does Map_Generator_1 wipe?
The only wipe on Map_Generator_1 is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 14 days 12 hours ago. Wipes run monthly, as its tags say.
Server details
Which Rust version is Map_Generator_1 on?
Running on Linux, Map_Generator_1 is on Rust network protocol 2634 and build 167584. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Map_Generator_1, and is it up at the moment?
Offline at the moment, Map_Generator_1 was last seen 14 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 28 September 2026.
What location is listed for Map_Generator_1?
Its NA tag is what Map_Generator_1 uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 71.7.226.232:28015.
Server tags
How should you read the tags listed for Map_Generator_1?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^r (Roleplay): The server is built for roleplay; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Find it in the browser under North America are what Map_Generator_1 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Map_Generator_1?
Map_Generator_1 appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on Map_Generator_1 right now, and how does that number move?
Map_Generator_1 was last seen 14 days 12 hours ago and is offline right now.
In the ranking of Rust servers, where does Map_Generator_1 place?
On the seven-day player-hours measure, Map_Generator_1 is #15,336, in the top 71% of all ranked servers and #1,548 in North America.
Settings and rules
What settings and rules apply on Map_Generator_1?
The name of Map_Generator_1 does not state a gather rate. Groups can reach 8 players, which is the default in the game. roleplay is the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
What is the map on Map_Generator_1?
The game generates the map on Map_Generator_1, which is procedural.
Join
How do you connect to Map_Generator_1?
Open the console with F1 in Rust and enter client.connect 71.7.226.232:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.