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Rust Insights

Server profile

4SG Rust PvE | No Kill | No Raid | No Decay

Online, with 0 of 100 players on; ranked #13,559 of every public Rust server, the top 61%. It last wiped 27d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#13,559ranktop 61%
27d agolast wipemonthly schedule
7d 4hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608015:0000:0009:0019:0004:0013:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average31/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average32/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average22/200
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average66/100
  5. [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average38/100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average11/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at 4SG Rust PvE | No Kill | No Raid | No Decay?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started.

When does 4SG Rust PvE | No Kill | No Raid | No Decay wipe, and how often?

The only wipe on 4SG Rust PvE | No Kill | No Raid | No Decay is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 27 days 20 hours have passed since its current world was created. Wipes run monthly, as its tags say.

Server

How well does 4SG Rust PvE | No Kill | No Raid | No Decay perform?

The 48-hour average for server fps is 75, and 74 was the lowest seen. The world held a peak of 80,678 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,063 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does 4SG Rust PvE | No Kill | No Raid | No Decay currently run?

Running on Linux, 4SG Rust PvE | No Kill | No Raid | No Decay is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has 4SG Rust PvE | No Kill | No Raid | No Decay stayed online, and is it up now?

4SG Rust PvE | No Kill | No Raid | No Decay is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 days 14 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does 4SG Rust PvE | No Kill | No Raid | No Decay run from?

There is no region published for 4SG Rust PvE | No Kill | No Raid | No Decay. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 70.173.255.80:27010 is where it answers.

Server tags

Which meanings sit behind the tags on 4SG Rust PvE | No Kill | No Raid | No Decay?

When the game's server browser reads 4SG Rust PvE | No Kill | No Raid | No Decay, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^r (Roleplay): The server is built for roleplay; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does 4SG Rust PvE | No Kill | No Raid | No Decay appear?

These Rust Insights lists include 4SG Rust PvE | No Kill | No Raid | No Decay: Modded Rust servers, explained, Rust PvE servers, live and Rust roleplay servers. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on 4SG Rust PvE | No Kill | No Raid | No Decay right now?

Of its 100 slots, 4SG Rust PvE | No Kill | No Raid | No Decay currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1.

How does 4SG Rust PvE | No Kill | No Raid | No Decay compare with other Rust servers in the ranking?

Player hours over seven days put 4SG Rust PvE | No Kill | No Raid | No Decay at #13,559, within the top 61% of the ranked field.

Map and rules

What are the settings and rules for 4SG Rust PvE | No Kill | No Raid | No Decay?

Nothing about gather rate is given in the name of 4SG Rust PvE | No Kill | No Raid | No Decay. Groups can reach 8 players, which is the default in the game. roleplay is the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on 4SG Rust PvE | No Kill | No Raid | No Decay?

The game generates the map on 4SG Rust PvE | No Kill | No Raid | No Decay: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

How can you get onto 4SG Rust PvE | No Kill | No Raid | No Decay?

Open the console with F1 in Rust and enter client.connect 70.173.255.80:27010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/4sg.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^r
Roleplay The server is built for roleplay.
^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.