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Live edition51,299 playing on 11,732 servers

Rust Insights

Server profile · NA

DYSFUNCTIONAL FAMILY RUST

Online, with 0 of 20 players on; ranked #14,999 of every public Rust server, the top 67%. It last wiped 52d ago.

Filed under moddedoxidepve
Launch Rust and join Website
0/ 20 players now 0% full
07-day averagepeak 1
#14,999ranktop 67% · #1485 in NA
52d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510000:0009:0018:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Nyx's Wasteland | Build • Trade • Survive • BelongNA · groups of 8+ · 1 on average4/50
  2. Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average0/50
  3. Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average2/100
  4. Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average6/200
  5. [US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average12/50
  6. [US] RustDecay PVE 5x Zombie & Build - No Kill No RaidNA · groups of 8+ · 5x · 6 on average8/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does DYSFUNCTIONAL FAMILY RUST wipe, and how often?

Too few wipes are on record for DYSFUNCTIONAL FAMILY RUST to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 52 days 10 hours ago.

About the server

How well does DYSFUNCTIONAL FAMILY RUST perform?

Server fps averaged 57 over 48 hours; the lowest reading was 31. Buildings, deployables and the rest took the entity count as high as 156,101. Memory use peaked at 4,275 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is DYSFUNCTIONAL FAMILY RUST on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for DYSFUNCTIONAL FAMILY RUST. The same protocol is required to join, and Steam takes care of updating it.

How reliable is DYSFUNCTIONAL FAMILY RUST, and is it up at the moment?

At the time of this check DYSFUNCTIONAL FAMILY RUST is online. Going by the uptime figure it gives, its last restart was around 9 hours ago. The last 7 full days gave 166 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does DYSFUNCTIONAL FAMILY RUST run from?

Its NA tag is what DYSFUNCTIONAL FAMILY RUST uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 67.146.3.161:28015.

Lists and tags

Which meanings sit behind the tags on DYSFUNCTIONAL FAMILY RUST?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^k (Build server): Base design and practice are the point; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America are what DYSFUNCTIONAL FAMILY RUST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature DYSFUNCTIONAL FAMILY RUST?

These Rust Insights lists include DYSFUNCTIONAL FAMILY RUST: Modded Rust servers, explained, Rust build and creative servers, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on DYSFUNCTIONAL FAMILY RUST right now, and how does that number move?

At the time of this refresh, DYSFUNCTIONAL FAMILY RUST holds 0 players on 20 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 01:00 UTC, with an average of 0 players.

How does DYSFUNCTIONAL FAMILY RUST compare with other Rust servers in the ranking?

DYSFUNCTIONAL FAMILY RUST holds #14,999 for player hours over the last seven days, #1,485 in North America and in the top 67% of all ranked servers.

Map and rules

What are the settings and rules for DYSFUNCTIONAL FAMILY RUST?

Nothing about gather rate is given in the name of DYSFUNCTIONAL FAMILY RUST. No group limit is set, so the game's default of 8 players applies. build & creative is the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on DYSFUNCTIONAL FAMILY RUST?

The game generates the map on DYSFUNCTIONAL FAMILY RUST: procedural, size 5,000, seed 754859044. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join DYSFUNCTIONAL FAMILY RUST?

Open the console with F1 in Rust and enter client.connect 67.146.3.161:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://dysfunctionalfamilyservers.space.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players It holds 20 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^k
Build server Base design and practice are the point.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.