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Rust Insights

Server profile · NA

Outpost Omega | PVE | Build | Explore | Thrive

Online, with 0 of 100 players on; ranked #2,786 of every public Rust server, the top 13%. It last wiped 12d ago.

Filed under biweekly wipes vanillamoddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
17-day averagepeak 9
#2,786ranktop 13% · #454 in NA
12d agolast wipebiweekly schedule
8d 11hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246808:0017:0002:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020008:0017:0002:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 13% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 8d 11hThu 5 Nov, 19:00 UTCFW
  2. 15d 11hThu 12 Nov, 19:26 UTC
  3. 36d 11hThu 3 Dec, 19:00 UTCFW
  4. 43d 11hThu 10 Dec, 19:26 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:26 UTC12d ago 3 – running 0
Thu 1 Oct, 19:27 UTC FW26d ago 3 halved by day 4 14 days 0
Thu 17 Sep, 19:27 UTC40d ago 4 halved by day 2 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average0/50
  2. Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 1 on average0/50
  3. BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average0/200
  4. Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average0/200
  5. J.A.R.V.I.S.| PVE | Farm, Build, Enjoy | NO Sandboxgroups of 8+ · biweekly · 2 on average1/50
  6. [US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average7/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Outpost Omega | PVE | Build | Explore | Thrive look like once wipe day arrives?

The average busiest point of its recent wipes was 3 players. 25 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

On what schedule does Outpost Omega | PVE | Build | Explore | Thrive wipe?

The wipe rhythm on Outpost Omega | PVE | Build | Explore | Thrive is every 4 weeks on Thursday at 19:26 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 12 days 12 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server

Does Outpost Omega | PVE | Build | Explore | Thrive hold a steady frame rate?

Server fps averaged 87 over 48 hours; the lowest reading was 57. Buildings, deployables and the rest took the entity count as high as 136,437. Memory use peaked at 6,030 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Outpost Omega | PVE | Build | Explore | Thrive?

Rust network protocol 2635 and build 168909 on Windows is what Outpost Omega | PVE | Build | Explore | Thrive runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Outpost Omega | PVE | Build | Explore | Thrive, and is it up at the moment?

Outpost Omega | PVE | Build | Explore | Thrive is currently reachable and online. The uptime it reports puts the last restart at about 25 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Outpost Omega | PVE | Build | Explore | Thrive?

The NA tag is how Outpost Omega | PVE | Build | Explore | Thrive places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 174.17.20.213:28015.

Server tags

How should you read the tags listed for Outpost Omega | PVE | Build | Explore | Thrive?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files this server under North America are what Outpost Omega | PVE | Build | Explore | Thrive publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Outpost Omega | PVE | Build | Explore | Thrive turn up among the Rust Insights lists and filters?

These Rust Insights lists include Outpost Omega | PVE | Build | Explore | Thrive: Modded Rust servers, explained, Rust build and creative servers, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How many players are on Outpost Omega | PVE | Build | Explore | Thrive right now, and how does that number move?

Outpost Omega | PVE | Build | Explore | Thrive shows 0 players at the moment, against 100 slots. The seven-day average is 1 players, and the highest point in that week was 9. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does Outpost Omega | PVE | Build | Explore | Thrive place?

In North America, Outpost Omega | PVE | Build | Explore | Thrive is #454; across all ranked servers it is #2,786 on seven-day player hours, in the top 13%.

Settings and rules

What settings and rules apply on Outpost Omega | PVE | Build | Explore | Thrive?

The name of Outpost Omega | PVE | Build | Explore | Thrive does not state a gather rate. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

What is the map on Outpost Omega | PVE | Build | Explore | Thrive?

Size 4,750 and seed 754015235 define the procedural map on Outpost Omega | PVE | Build | Explore | Thrive, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join Outpost Omega | PVE | Build | Explore | Thrive?

To connect, start Rust and enter client.connect 174.17.20.213:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/TYmsvzJhVr.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.