Server profile · NA
Good Times Custom Maps Server I (PVE-Build)
Online, with 3 of 50 players on; ranked #3,088 of every public Rust server, the top 14%. It last wiped 26d ago.
Online NA 66.51.99.26:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 7 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- Outpost Omega | PVE | Build | Explore | Thrive3/100
- [US] RustDecay PVE 15x Relax & Build - No Kill No Raid13/50
- [US] RustDecay PVE 200x Relax & Build - No Kill No Raid6/50
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Good Times Custom Maps Server I (PVE-Build)?
Recent wipes peaked at 7 players on average. 4 hours into the latest wipe, the crowd on the server reached its peak.
When does Good Times Custom Maps Server I (PVE-Build) wipe, and how often?
The only wipe on Good Times Custom Maps Server I (PVE-Build) is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 26 days 2 hours ago. Its tags state a monthly wipe schedule.
About the server
How well does Good Times Custom Maps Server I (PVE-Build) perform?
Average server fps over the last 48 hours was 57, with a floor of 47. At its highest the entity count reached 163,372: buildings, deployables and everything else. The highest memory figure was 4,800 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Good Times Custom Maps Server I (PVE-Build) on?
Rust network protocol 2635 and build 168909 on Linux is what Good Times Custom Maps Server I (PVE-Build) runs. The same protocol is required to join, and Steam takes care of updating it.
Has Good Times Custom Maps Server I (PVE-Build) stayed online, and is it up now?
Right now Good Times Custom Maps Server I (PVE-Build) is up and running. About 10 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Good Times Custom Maps Server I (PVE-Build)?
Its NA tag is what Good Times Custom Maps Server I (PVE-Build) uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.99.26:28015.
Server tags
Which meanings sit behind the tags on Good Times Custom Maps Server I (PVE-Build)?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^k (Build server): Use it to design bases and practise builds; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America are what Good Times Custom Maps Server I (PVE-Build) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Good Times Custom Maps Server I (PVE-Build) turn up among the Rust Insights lists and filters?
Good Times Custom Maps Server I (PVE-Build) appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on Good Times Custom Maps Server I (PVE-Build) right now, and how does that number move?
Of its 50 slots, Good Times Custom Maps Server I (PVE-Build) currently has 3 filled. Over the past week it peaked at 5 and averaged 1 players. Look at the last 48 hours and the peak hour is 01:00 UTC, at 2 players on average.
How does Good Times Custom Maps Server I (PVE-Build) compare with other Rust servers in the ranking?
In North America, Good Times Custom Maps Server I (PVE-Build) is #509; across all ranked servers it is #3,088 on seven-day player hours, in the top 14%.
Rules and settings
What are the settings and rules for Good Times Custom Maps Server I (PVE-Build)?
Nothing about gather rate is given in the name of Good Times Custom Maps Server I (PVE-Build). No group limit is set, so the game's default of 8 players applies. build & creative is the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Good Times Custom Maps Server I (PVE-Build)?
Size 4,000 and seed 1337 define the procedural map on Good Times Custom Maps Server I (PVE-Build), generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
How do you connect to Good Times Custom Maps Server I (PVE-Build)?
To connect, start Rust and enter client.connect 66.51.99.26:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://gt-cm.net/ is its website.
