Server profile · NA
[US] The Salvaged Few
Online, with 0 of 50 players on; ranked #10,329 of every public Rust server, the top 47%. It last wiped 16h ago.
Online NA 66.51.99.82:28035 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:56 UTC16h ago | – | – | running | 0 |
| Wed 21 Oct, 20:25 UTC7d ago | 1 | halved by day 3 | 6.3 days | 0 |
| Tue 20 Oct, 22:57 UTC7d ago | 2 | – | 0.9 days | 0 |
| Fri 2 Oct, 20:31 UTC26d ago | 3 | halved by day 3 | 18.1 days | 0 |
| Thu 1 Oct, 22:38 UTC FW26d ago | 2 | – | 0.9 days | 0 |
| Thu 24 Sep, 20:29 UTC34d ago | 1 | held half | 7.1 days | 0 |
| Wed 23 Sep, 09:04 UTC35d ago | 1 | – | 1.5 days | 0 |
| Tue 22 Sep, 23:04 UTC35d ago | 2 | – | 0.4 days | 0 |
| Tue 22 Sep, 01:22 UTC36d ago | 2 | – | 0.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
What does [US] The Salvaged Few look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Otherwise, half the peak was lost by day 3.
How often does [US] The Salvaged Few wipe, and on which day?
The only wipe on [US] The Salvaged Few is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 16 hours ago. Wipes run monthly, as its tags say.
Server details
How well does [US] The Salvaged Few perform?
Average server fps over the last 48 hours was 5, with a floor of 5. At its highest the entity count reached 156,681: buildings, deployables and everything else. The highest memory figure was 4,435 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [US] The Salvaged Few currently run?
Rust network protocol 2635 and build 168909 on Linux is what [US] The Salvaged Few runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [US] The Salvaged Few, and is it online?
At the time of this check [US] The Salvaged Few is online. The uptime it reports puts the last restart at about 6 hours ago. It spent 162 of the last 7 full days' 168 hours up, 96% of the time. On 21 September 2026 is when Rust Insights first saw it.
What location is listed for [US] The Salvaged Few?
Its NA tag is what [US] The Salvaged Few uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 66.51.99.82:28035 is where it answers.
Server tags
Which meanings sit behind the tags on [US] The Salvaged Few?
When the game's server browser reads [US] The Salvaged Few, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [US] The Salvaged Few appear?
The Rust Insights lists that carry [US] The Salvaged Few are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
What does the population of [US] The Salvaged Few look like?
Of its 50 slots, [US] The Salvaged Few currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
How does [US] The Salvaged Few compare with other Rust servers in the ranking?
On the seven-day player-hours measure, [US] The Salvaged Few is #10,329, in the top 47% of all ranked servers and #1,289 in North America.
Settings and rules
What are the settings and rules for [US] The Salvaged Few?
The name of [US] The Salvaged Few does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on [US] The Salvaged Few?
Size 6,000 and seed 1337 define the procedural map on [US] The Salvaged Few, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
Join
How can you get onto [US] The Salvaged Few?
Type client.connect 66.51.99.82:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
