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Rust Insights

Server profile · NA

General Confusion Zombie PvE

Online, with 0 of 75 players on; ranked #8,977 of every public Rust server, the top 41%. It last wiped 27d ago.

Filed under quad monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 75 players now 0% full
07-day averagepeak 1
#8,977ranktop 41% · #1226 in NA
27d agolast wipemonthly schedule
7d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608021:0006:0015:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Note: Top 41% of all ranked servers, top 66% in NA, and #471 of the quad servers (top 57%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

2 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW27d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average14/140
  2. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average3/50
  3. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3/50
  4. Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average2/100
  5. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average40/200
  6. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On General Confusion Zombie PvE, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 16 hours after it started.

How often does General Confusion Zombie PvE wipe, and on which day?

The only wipe on General Confusion Zombie PvE is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 27 days 2 hours have passed since its current world was created. The tags put wipes at monthly.

Server

Does General Confusion Zombie PvE hold a steady frame rate?

The 48-hour average for server fps is 8, and 5 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 120,007. Memory use peaked at 3,949 MB. A climbing entity count and low fps are what players experience as lag.

On what version does General Confusion Zombie PvE currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for General Confusion Zombie PvE. You can only join if your game is on the same protocol; Steam handles that update.

Has General Confusion Zombie PvE stayed online, and is it up now?

At the time of this check General Confusion Zombie PvE is online. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 1 October 2026.

What location is listed for General Confusion Zombie PvE?

With its NA tag, General Confusion Zombie PvE lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.51.99.71:28070.

Server tags

What is meant by each tag on General Confusion Zombie PvE?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds 75 slots; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America are what General Confusion Zombie PvE publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does General Confusion Zombie PvE appear?

General Confusion Zombie PvE appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population

How many players are on General Confusion Zombie PvE right now, and how does that number move?

Of its 75 slots, General Confusion Zombie PvE currently has 0 filled. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 08:00 UTC, averaging 1 players.

Where does General Confusion Zombie PvE sit in the rankings?

On the seven-day player-hours measure, General Confusion Zombie PvE is #8,977, in the top 41% of all ranked servers and #1,226 in North America. In the quad category it ranks #471.

Rules and settings

What settings and rules apply on General Confusion Zombie PvE?

The name of General Confusion Zombie PvE does not state a gather rate. quad is the group name, and it caps groups at 4 players. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on General Confusion Zombie PvE?

General Confusion Zombie PvE runs a procedural map of size 4,500 with seed 8858929, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to General Confusion Zombie PvE?

Type client.connect 66.51.99.71:28070 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players It holds 75 slots.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.