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Rust Insights

Server profile · NA

[US] ZULU // PVE-PVP

Online, with 0 of 100 players on; ranked #4,597 of every public Rust server, the top 21%. It last wiped 7d ago.

Filed under quad monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 3
#4,597ranktop 21% · #786 in NA
7d agolast wipemonthly schedule
7d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Note: Top 21% of all ranked servers, top 42% in NA, and #288 of the quad servers (top 35%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

5 days usual gap between real wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 04:01 UTC7d ago 2 – running 0
Sat 17 Oct, 04:01 UTC12d ago 4 halved by day 3 5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average10/140
  2. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average1/50
  3. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average0/50
  4. Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average0/100
  5. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average21/200
  6. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average15/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [US] ZULU // PVE-PVP, what happens on wipe day?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 12 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 3.

On what schedule does [US] ZULU // PVE-PVP wipe?

Each month [US] ZULU // PVE-PVP wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 7 days 8 hours ago. Wipes run monthly, as its tags say.

Server

What does performance look like on [US] ZULU // PVE-PVP?

Average server fps over the last 48 hours was 9, with a floor of 5. Buildings, deployables and the rest took the entity count as high as 165,454. The highest memory figure was 4,145 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [US] ZULU // PVE-PVP currently run?

The Rust build is network protocol 2635 and build 167781, running on Linux, for [US] ZULU // PVE-PVP. The same protocol is required to join, and Steam takes care of updating it.

Has [US] ZULU // PVE-PVP stayed online, and is it up now?

[US] ZULU // PVE-PVP is currently reachable and online. About 7 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 5 October 2026.

What location is listed for [US] ZULU // PVE-PVP?

Its NA tag is what [US] ZULU // PVE-PVP uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.51.99.155:28020 is where it answers.

Lists and tags

Which meanings sit behind the tags on [US] ZULU // PVE-PVP?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America are what [US] ZULU // PVE-PVP publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [US] ZULU // PVE-PVP appear?

The Rust Insights lists that carry [US] ZULU // PVE-PVP are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population history

How many players are on [US] ZULU // PVE-PVP right now?

At the time of this refresh, [US] ZULU // PVE-PVP holds 0 players on 100 slots. The seven-day average is 0 players, and the highest point in that week was 3. Look at the last 48 hours and the peak hour is 22:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does [US] ZULU // PVE-PVP place?

[US] ZULU // PVE-PVP holds #4,597 for player hours over the last seven days, #786 in North America and in the top 21% of all ranked servers. In the quad category it ranks #288.

Rules and settings

What are the settings and rules for [US] ZULU // PVE-PVP?

No gather rate appears in the name of [US] ZULU // PVE-PVP. Groups are capped at 4 players under the name quad. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on [US] ZULU // PVE-PVP?

Size 4,096 and seed 1337 define the procedural map on [US] ZULU // PVE-PVP, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

Connecting

How can you get onto [US] ZULU // PVE-PVP?

To connect, start Rust and enter client.connect 66.51.99.155:28020 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167781
Build The game build is 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.