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Rust Insights

Server profile · NA

Standard Deviation- PvE, No Decay, survival variable.

Online, with 0 of 50 players on; ranked #13,171 of every public Rust server, the top 59%. It last wiped 5d ago.

Filed under quad monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 1
#13,171ranktop 59% · #1424 in NA
5d agolast wipemonthly schedule
8d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246814:0023:0008:0017:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 59% of all ranked servers, top 76% in NA, and #577 of the quad servers (top 70%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

14 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC5d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW26d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC33d ago 1 halved by day 2 6.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average8/140
  2. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average1/50
  3. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average4/50
  4. Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average1/100
  5. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average32/200
  6. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 40 on average21/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Standard Deviation- PvE, No Decay, survival variable.?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.

On what schedule does Standard Deviation- PvE, No Decay, survival variable. wipe?

The only wipe on Standard Deviation- PvE, No Decay, survival variable. is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 5 days 15 hours ago. Wipes run monthly, as its tags say.

Server details

Does Standard Deviation- PvE, No Decay, survival variable. hold a steady frame rate?

The 48-hour average for server fps is 5, and 5 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 23,738. The highest memory figure was 1,558 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Standard Deviation- PvE, No Decay, survival variable.?

Rust network protocol 2635 and build 168909 on Linux is what Standard Deviation- PvE, No Decay, survival variable. runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Standard Deviation- PvE, No Decay, survival variable., and is it up at the moment?

Standard Deviation- PvE, No Decay, survival variable. is currently reachable and online. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Standard Deviation- PvE, No Decay, survival variable. sit?

Its NA tag is what Standard Deviation- PvE, No Decay, survival variable. uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 66.51.98.74:28015 is where it answers.

Lists and tags

What is meant by each tag on Standard Deviation- PvE, No Decay, survival variable.?

These tags come from Standard Deviation- PvE, No Decay, survival variable. and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Standard Deviation- PvE, No Decay, survival variable. turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Standard Deviation- PvE, No Decay, survival variable. are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Population history

How many players are on Standard Deviation- PvE, No Decay, survival variable. right now, and how does that number move?

At the time of this refresh, Standard Deviation- PvE, No Decay, survival variable. holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 1.

How does Standard Deviation- PvE, No Decay, survival variable. compare with other Rust servers in the ranking?

In North America, Standard Deviation- PvE, No Decay, survival variable. is #1,424; across all ranked servers it is #13,171 on seven-day player hours, in the top 59%. In the quad category it ranks #577.

Map and rules

What settings and rules apply on Standard Deviation- PvE, No Decay, survival variable.?

Nothing about gather rate is given in the name of Standard Deviation- PvE, No Decay, survival variable.. quad is the group name, and it caps groups at 4 players. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. runs a procedural map of size 2,112 with seed 662852897, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join Standard Deviation- PvE, No Decay, survival variable.?

Type client.connect 66.51.98.74:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts4
Group limit No team may exceed 4 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.