Server profile · EA
test01
Offline, with 0 of 1 players on; ranked #15,467 of every public Rust server, the top 67%. It last wiped 55d ago.
Offline EA 59.39.219.116:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Friday 30 October, 05:02 UTC, in 5h. Biweekly: 14 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does test01 wipe, and on which day?
The date for test01's next wipe is an estimate, and biweekly: 14 days after its last wipe provides the basis. You can expect the next wipe on Friday 30 October at 05:02 UTC. This world dates from 55 days 18 hours ago. Its tags carry an every-two-weeks wipe schedule.
Server
On what version does test01 currently run?
Running on Windows, test01 is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for test01, and is it online?
test01 is offline at the moment; the last time it was seen was 37 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 22 September 2026 is when Rust Insights first saw it.
Where does test01 run from?
Its EA tag is what test01 uses to list itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 59.39.219.116:28015.
Server tags
How should you read the tags listed for test01?
These tags come from test01 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; EA (East Asia): The server browser files this server under East Asia. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does test01 turn up among the Rust Insights lists and filters?
These Rust Insights lists include test01: Best Rust community servers. You will find it on the server list by applying these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
What does the population of test01 look like?
The last time test01 was seen online was 37 days 8 hours ago, and it is offline now.
Where does test01 sit in the rankings?
test01 holds #15,467 for player hours over the last seven days, #471 in Asia and in the top 67% of all ranked servers.
Rules and settings
How is test01 configured, and what rules apply?
No gather rate appears in the name of test01. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is off.
Which map is live on test01?
The map on test01 is procedural and the game generates it.
Join
What is the way to join test01?
To connect, start Rust and enter client.connect 59.39.219.116:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.