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Rust Insights

Server profile · EU

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]

Online, with 0 of 200 players on; ranked #8,083 of every public Rust server, the top 36%. It last wiped 18d ago.

Filed under moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak 3
#8,083ranktop 36% · #2105 in EU
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020002:0011:0021:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.7 days usual gap between real wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 08:33 UTC18d ago 1 – running 0
Fri 2 Oct, 15:29 UTC27d ago 1 held half 8.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 735 on average420/450
  2. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 223 on average46/400
  3. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 86 on average38/400
  4. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average8/400
  5. [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average18/50
  6. A-42 - Helicopter / Minicopter TrainingEU · groups of 200+ · 3 on average0/42

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

When does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] wipe, and how often?

Too few wipes are on record for AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 18 days 16 hours ago.

Server

Does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] hold a steady frame rate?

The 48-hour average for server fps is 140, and 113 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 25,942. It drew as much as 2,269 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

Running on Linux, AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] stayed online, and is it up now?

At the time of this check AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is online. Going by the uptime figure it gives, its last restart was around 17 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] run from?

The EU tag is how AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 51.195.88.143:20560.

Tags

What is meant by each tag on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

These tags come from AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour are what you play here; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who is behind AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] and 9 other servers we track all publish a alkad.online hostname, so the same operator most likely runs them.

Where does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] are Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] right now, and how does that number move?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] shows 0 players at the moment, against 200 slots. The seven-day average is 0 players, and the highest point in that week was 3. Its strongest hour in the past 48 was 10:00 UTC, with an average of 1 players.

Where does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] sit in the rankings?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] holds #8,083 for player hours over the last seven days, #2,105 in Europe and in the top 36% of all ranked servers.

Rules and settings

How is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] configured, and what rules apply?

No gather rate appears in the name of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. Groups can reach 8 players, which is the default in the game. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

The game generates the map on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: procedural, size 4,000, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Join

How can you get onto AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

Open the console with F1 in Rust and enter client.connect 51.195.88.143:20560. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^e,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The slot count is 200.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour are what you play here.
^d
Combat training Practise aim and PvP here, and the loot is provided.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.