Server profile · OC
[AU] RustWars: WWII in Rust (In Development)
Online, with 0 of 50 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 10d ago.
Online OC 51.161.198.101:28005 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 15h. Weekly: 7 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA0/50
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP138/250
- Nuclear Cargo/Oil Trainer4/40
- NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S1/50
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA1,180/1500
- R2 - Aim training / Matchmaking / Facechecks - RU Main403/450
The short version
Quick answers
From the figures on this page.
Wipe days
When does [AU] RustWars: WWII in Rust (In Development) wipe, and how often?
An estimate from weekly: 7 days after its last wipe gives the next wipe on [AU] RustWars: WWII in Rust (In Development). Monday 2 November at 09:15 UTC is when the next wipe is due. 10 days 8 hours have passed since its current world was created. A weekly wipe schedule is published in its tags.
About the server
What does performance look like on [AU] RustWars: WWII in Rust (In Development)?
Server fps averaged 5 over 48 hours; the lowest reading was 5. The world held a peak of 128 entities, counting buildings, deployables and all the rest. Memory use peaked at 935 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is [AU] RustWars: WWII in Rust (In Development) on?
Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. You can only join if your game is on the same protocol; Steam handles that update.
Has [AU] RustWars: WWII in Rust (In Development) stayed online, and is it up now?
[AU] RustWars: WWII in Rust (In Development) is currently reachable and online. The uptime it reports puts the last restart at about 23 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 19 October 2026 is when Rust Insights first saw it.
What location is listed for [AU] RustWars: WWII in Rust (In Development)?
Its OC tag is what [AU] RustWars: WWII in Rust (In Development) uses to list itself in Oceania. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 51.161.198.101:28005.
Server tags
Which meanings sit behind the tags on [AU] RustWars: WWII in Rust (In Development)?
When the game's server browser reads [AU] RustWars: WWII in Rust (In Development), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts40 (Group limit): Team size is capped at 40; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; OC (Oceania): Its browser listing sits under Oceania. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [AU] RustWars: WWII in Rust (In Development) appear?
The Rust Insights lists that carry [AU] RustWars: WWII in Rust (In Development) are Oceania Rust servers and Modded Rust servers, explained. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population history
How many players are on [AU] RustWars: WWII in Rust (In Development) right now?
At the time of this refresh, [AU] RustWars: WWII in Rust (In Development) holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.
Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?
On the seven-day player-hours measure, [AU] RustWars: WWII in Rust (In Development) is #15,327, in the top 69% of all ranked servers and #176 in Oceania.
Rules and settings
What settings and rules apply on [AU] RustWars: WWII in Rust (In Development)?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). Up to 40 players can join one group. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
How to join
How can you get onto [AU] RustWars: WWII in Rust (In Development)?
Open the console with F1 in Rust and enter client.connect 51.161.198.101:28005. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/tW3Pap7fvu.
