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Rust Insights

Server profile · EU

HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon

Online, with 0 of 200 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 1d ago.

Filed under 2x duo weekly wipes moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak –
#15,425ranktop 69% · #2593 in EU
1d agolast wipeweekly schedule
5d 7hnext wipeMon 2 Nov, 12:09 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123405:0014:0023:0009:0018:0003:00Wiped Mon 26 Oct, 12:09 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040005:0014:0023:0009:0018:0003:00Wiped Mon 26 Oct, 12:09 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers, top 89% in EU, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Monday 2 November, 12:09 UTC, in 5d 7h. Every Monday at 12:09 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 5d 7hMon 2 Nov, 12:09 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 12d 7hMon 9 Nov, 12:09 UTC
  4. 19d 7hMon 16 Nov, 12:09 UTC
  5. 26d 7hMon 23 Nov, 12:09 UTC
  6. 33d 7hMon 30 Nov, 12:09 UTC
  7. 36d 14hThu 3 Dec, 19:00 UTCFW
  8. 40d 7hMon 7 Dec, 12:09 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctMon 12 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:09 UTC1d ago – – running 0
Mon 19 Oct, 12:09 UTC8d ago 0 – 7 days 0
Mon 12 Oct, 12:09 UTC15d ago 1 halved by day 1 7 days 0
Mon 5 Oct, 12:12 UTC22d ago 1 halved by day 1 7 days 0
Mon 28 Sep, 12:09 UTC29d ago 0 – 7 days 0
Mon 21 Sep, 12:09 UTC36d ago 1 halved by day 3 7 days 0
Mon 14 Sep, 12:11 UTC43d ago 0 – 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPEDEU · duo · 2x · weekly · 211 on average5/200
  2. Magic Rust #5 — Modded 2x (Solo/Duo) | PyccкийEU · duo · 2x · weekly · 116 on average10/100
  3. Magic Rust #26 — Vanilla 2x (Solo/Duo) | PyccкийEU · duo · 2x · weekly · 97 on average7/200
  4. Blood Rust - Pink [duo, x2]EU · duo · 2x · weekly · 77 on average69/200
  5. Blood Rust - Red [duo, x2]EU · duo · 2x · weekly · 67 on average15/200
  6. Bestrust Solo/Duo 2x | JUST FULLWIPED 25.10 10/25EU · duo · 2x · weekly · 48 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, what happens on wipe day?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

When does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon wipe, and how often?

On HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, wipes are scheduled every Monday at 12:09 UTC. Monday 2 November at 12:09 UTC is when the next wipe is due. The world you are playing on now was made 40 hours ago. Its tags carry a weekly wipe schedule.

Server details

Does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon hold a steady frame rate?

The 48-hour average for server fps is 222, and 108 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 71,099. Memory use peaked at 3,978 MB. A climbing entity count and low fps are what players experience as lag.

On what version does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon currently run?

The Rust build is network protocol 2634 and build 167781, running on Linux, for HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, and is it up at the moment?

At the time of this check HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon is online. Going by the uptime figure it gives, its last restart was around 39 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon sit?

The EU tag is how HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 5.129.240.104:28010.

Lists and tags

Which meanings sit behind the tags on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?

When the game's server browser reads HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): The slot count is 200; ts2 (Group limit): Team size is capped at 2; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon turn up among the Rust Insights lists and filters?

These Rust Insights lists include HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon: Rust servers running the tutorial, Rust servers with a 2x gather rate, Duo servers: group limit 2, Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Weekly ^w, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

Player counts

How many players are on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon right now?

HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon shows 0 players at the moment, against 200 slots. Its average over seven days comes to 0 players.

How does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon compare with other Rust servers in the ranking?

In Europe, HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon is #2,593; across all ranked servers it is #15,425 on seven-day player hours, in the top 69%. Within its duo group, the position is #378.

Rules and settings

How is HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon configured, and what rules apply?

The name of HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon says 2x gather. Groups are capped at 2 players under the name duo. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?

Size 3,500 and seed 2077581002 define the procedural map on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Вайп 1д назад.

Join

How can you get onto HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?

Open the console with F1 in Rust and enter client.connect 5.129.240.104:28010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://rust.hardcamp.pro.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,^z,^y,^w,EU,^t,gmrust,cs167781,ts2

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players The slot count is 200.
ts2
Group limit Team size is capped at 2.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Gameplay

^t
Tutorial on The tutorial from Facepunch gives new players a start here.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.