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Rust Insights

Server profile

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline, with 0 of 50 players on; ranked #16,170 of every public Rust server, the top 71%. It last wiped 54d ago.

Filed under monthly wipes vanillamoddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#16,170ranktop 71%
54d agolast wipemonthly schedule
8d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average28/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average20/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average13/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average10/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average4/150
  6. RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average3/420

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe?

the force wipe puts [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe at an estimated time. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 54 days 18 hours ago. The tags put wipes at monthly.

Server details

On what version does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | currently run?

Rust network protocol 2633 and build 165217 on Windows is what [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it up at the moment?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline at the moment; the last time it was seen was 33 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes no region tag, but North America is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 47.25.226.71:28015 is where it answers.

Tags

What is meant by each tag on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

These tags come from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | appear?

The Rust Insights lists that carry [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | right now, and how does that number move?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was last seen 33 days 8 hours ago and is offline right now.

In the ranking of Rust servers, where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | place?

The player-hours ranking for the last seven days puts [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, among the top 71% of all ranked servers.

Rules and settings

How is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | configured, and what rules apply?

Nothing about gather rate is given in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.

What is the map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The game generates the map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: procedural, size 4,250, seed 907808716. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Open the console with F1 in Rust and enter client.connect 47.25.226.71:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://callmegumbi.github.io/dead-signal-website/index.html.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2633
Protocol To join you need the same version; protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.