Server profile · NA
Project Pulsar
Offline, with 0 of 40 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 17d ago.
Offline NA 45.45.237.89:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC17d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC36d ago | 0 | – | 18.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Project Pulsar look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does Project Pulsar wipe?
The only wipe on Project Pulsar is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 17 days 22 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server details
On what version does Project Pulsar currently run?
Rust network protocol 2634 and build 167398 on Linux is what Project Pulsar runs. The same protocol is required to join, and Steam takes care of updating it.
Has Project Pulsar stayed online, and is it up now?
Project Pulsar is offline at the moment; the last time it was seen was 5 days 8 hours ago. It spent 59 of the last 7 full days' 168 hours up, 35% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Project Pulsar run from?
With its NA tag, Project Pulsar lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 45.45.237.89:28015.
Server tags
How should you read the tags listed for Project Pulsar?
When the game's server browser reads Project Pulsar, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Project Pulsar turn up among the Rust Insights lists and filters?
Project Pulsar appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on Project Pulsar right now?
The last time Project Pulsar was seen online was 5 days 8 hours ago, and it is offline now. Its average over seven days comes to 0 players.
How does Project Pulsar compare with other Rust servers in the ranking?
In North America, Project Pulsar is #1,534; across all ranked servers it is #15,426 on seven-day player hours, in the top 69%.
Settings and rules
What settings and rules apply on Project Pulsar?
The name of Project Pulsar does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Project Pulsar?
The game generates the map on Project Pulsar: procedural, size 4,000, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join Project Pulsar?
Open the console with F1 in Rust and enter client.connect 45.45.237.89:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.