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Rust Insights

Server profile · NA

Project Pulsar

Offline, with 0 of 40 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 17d ago.

Filed under monthly wipes moddedcarbonpve
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,426ranktop 69% · #1534 in NA
17d agolast wipemonthly schedule
8d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

18.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC17d ago 0 – running 0
Tue 22 Sep, 00:45 UTC36d ago 0 – 18.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average40/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average23/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average32/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average15/150
  6. RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average5/420

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Project Pulsar look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does Project Pulsar wipe?

The only wipe on Project Pulsar is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 17 days 22 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

Server details

On what version does Project Pulsar currently run?

Rust network protocol 2634 and build 167398 on Linux is what Project Pulsar runs. The same protocol is required to join, and Steam takes care of updating it.

Has Project Pulsar stayed online, and is it up now?

Project Pulsar is offline at the moment; the last time it was seen was 5 days 8 hours ago. It spent 59 of the last 7 full days' 168 hours up, 35% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Project Pulsar run from?

With its NA tag, Project Pulsar lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 45.45.237.89:28015.

Server tags

How should you read the tags listed for Project Pulsar?

When the game's server browser reads Project Pulsar, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Project Pulsar turn up among the Rust Insights lists and filters?

Project Pulsar appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

How many players are on Project Pulsar right now?

The last time Project Pulsar was seen online was 5 days 8 hours ago, and it is offline now. Its average over seven days comes to 0 players.

How does Project Pulsar compare with other Rust servers in the ranking?

In North America, Project Pulsar is #1,534; across all ranked servers it is #15,426 on seven-day player hours, in the top 69%.

Settings and rules

What settings and rules apply on Project Pulsar?

The name of Project Pulsar does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Project Pulsar?

The game generates the map on Project Pulsar: procedural, size 4,000, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join Project Pulsar?

Open the console with F1 in Rust and enter client.connect 45.45.237.89:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.