Server profile
[US East] Facepunch Large
Online, with 5 of 400 players on; ranked #897 of every public Rust server, the top 4%. It last wiped 26d ago.
Online 40.160.19.15:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 144, 35 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW26d ago | 144 | – | running | 10 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does [US East] Facepunch Large look like once wipe day arrives?
At their busiest, its recent wipes drew 144 players on average. The peak crowd on this wipe came 35 hours after it started.
When does [US East] Facepunch Large wipe, and how often?
The only wipe on [US East] Facepunch Large is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 16 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
About the server
Does [US East] Facepunch Large hold a steady frame rate?
Average server fps over the last 48 hours was 226, with a floor of 210. The world held a peak of 159,034 entities, counting buildings, deployables and all the rest. It drew as much as 5,979 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does [US East] Facepunch Large currently run?
Rust network protocol 2635 and build 168909 on Windows is what [US East] Facepunch Large runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [US East] Facepunch Large, and is it online?
[US East] Facepunch Large is currently reachable and online. The uptime it reports puts the last restart at about 21 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does [US East] Facepunch Large sit?
[US East] Facepunch Large publishes no region tag, but North America is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 40.160.19.15:28015.
Lists and tags
How should you read the tags listed for [US East] Facepunch Large?
The tags official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): The slot count is 400; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here; sc2 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what [US East] Facepunch Large publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who is behind [US East] Facepunch Large?
[US East] Facepunch Large and 124 other servers we track all publish a playrust.com hostname, so the same operator most likely runs them.
On which Rust Insights lists does [US East] Facepunch Large appear?
These Rust Insights lists include [US East] Facepunch Large: Rust servers running the tutorial, Official Rust servers, listed, North American Rust servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Player counts
What does the population of [US East] Facepunch Large look like?
At the time of this refresh, [US East] Facepunch Large holds 5 players on 400 slots. Over the past week it peaked at 26 and averaged 11 players. The busiest point of the last 48 hours fell at 04:00 UTC, averaging 15 players.
How does [US East] Facepunch Large compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [US East] Facepunch Large at #897, among the top 4% of all ranked servers.
Settings and rules
How is [US East] Facepunch Large configured, and what rules apply?
The name of [US East] Facepunch Large does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it in the Official tab in game. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
Which map is live on [US East] Facepunch Large?
The game generates the map on [US East] Facepunch Large: procedural, size 5,000, seed 1929551490. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join [US East] Facepunch Large?
Open the console with F1 in Rust and enter client.connect 40.160.19.15:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
