Server profile · au1
[TW][PVE][PVPArea]
Offline, with 0 of 50 players on; ranked #15,258 of every public Rust server, the top 69%. It last wiped 26d ago.
Offline 36.228.212.110:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does [TW][PVE][PVPArea] wipe, and on which day?
An estimate from the force wipe gives the next wipe on [TW][PVE][PVPArea]. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 8 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server
What Rust version is live on [TW][PVE][PVPArea]?
The Rust build is network protocol 2634 and build 167584, running on Windows, for [TW][PVE][PVPArea]. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [TW][PVE][PVPArea], and is it online?
The last sighting of [TW][PVE][PVPArea] was 10 days 7 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 18 October 2026 is when Rust Insights first saw it.
What location is listed for [TW][PVE][PVPArea]?
No region tag comes from [TW][PVE][PVPArea], though the name suggests Asia, and its region code is au1. Rust Insights reports the location a server declares, not the physical place of the machine. 36.228.212.110:28015 is where it answers.
Server tags
How should you read the tags listed for [TW][PVE][PVPArea]?
These tags come from [TW][PVE][PVPArea] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rau1 (Region code): The region code reads au1; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who is behind [TW][PVE][PVPArea]?
The same operator probably runs them: [TW][PVE][PVPArea] publishes a doubleogti.ddns.net hostname, and so do 4 other servers we track.
On which Rust Insights lists does [TW][PVE][PVPArea] appear?
These Rust Insights lists include [TW][PVE][PVPArea]: Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [TW][PVE][PVPArea] right now, and how does that number move?
[TW][PVE][PVPArea] is offline at the moment; the last sighting was 10 days 7 hours ago.
In the ranking of Rust servers, where does [TW][PVE][PVPArea] place?
The player-hours ranking for the last seven days puts [TW][PVE][PVPArea] at #15,258, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for [TW][PVE][PVPArea]?
No gather rate appears in the name of [TW][PVE][PVPArea]. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on [TW][PVE][PVPArea]?
The game generates the map on [TW][PVE][PVPArea]: procedural, size 4,500, seed 1684376845. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto [TW][PVE][PVPArea]?
Type client.connect 36.228.212.110:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
