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Rust Insights

Server profile

[JP][PVE][MOD]Stardust Over The Town Season42.5

Online, with 2 of 30 players on; ranked #1,991 of every public Rust server, the top 9%. It last wiped 8d ago.

Filed under moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
2/ 30 players now 7% full
27-day averagepeak 13
#1,991ranktop 9%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152005:0014:0023:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020005:0014:0023:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 9% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

16.4 days usual gap between real wipes
100% on rhythm of its recent wipes
12 wipe-day peak players, last three wipes
50% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 12:22 UTC8d ago 13 – running 7
Thu 1 Oct, 19:42 UTC FW27d ago 16 halved by day 4 18.7 days 0
Thu 17 Sep, 19:13 UTC41d ago 7 held half 14 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average53/200
  2. QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average43/100
  3. [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 35 on average37/100
  4. Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 34 on average27/100
  5. Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average13/100
  6. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average22/88

The short version

Quick answers

From the figures on this page.

Wipe cycle

On [JP][PVE][MOD]Stardust Over The Town Season42.5, what happens on wipe day?

At their busiest, its recent wipes drew 12 players on average. The peak crowd on this wipe came 3 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 4.

On what schedule does [JP][PVE][MOD]Stardust Over The Town Season42.5 wipe?

No next wipe can be predicted for [JP][PVE][MOD]Stardust Over The Town Season42.5, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 8 days 16 hours have passed since its current world was created.

About the server

Does [JP][PVE][MOD]Stardust Over The Town Season42.5 hold a steady frame rate?

Average server fps over the last 48 hours was 102, with a floor of 57. At its highest the entity count reached 133,356: buildings, deployables and everything else. Memory use peaked at 5,046 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [JP][PVE][MOD]Stardust Over The Town Season42.5 currently run?

Running on Windows, [JP][PVE][MOD]Stardust Over The Town Season42.5 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [JP][PVE][MOD]Stardust Over The Town Season42.5, and is it online?

[JP][PVE][MOD]Stardust Over The Town Season42.5 is currently reachable and online. About 6 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [JP][PVE][MOD]Stardust Over The Town Season42.5?

[JP][PVE][MOD]Stardust Over The Town Season42.5 publishes no region tag, but Asia is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 27.113.208.24:28015 is where it answers.

Server tags

How should you read the tags listed for [JP][PVE][MOD]Stardust Over The Town Season42.5?

When the game's server browser reads [JP][PVE][MOD]Stardust Over The Town Season42.5, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [JP][PVE][MOD]Stardust Over The Town Season42.5?

[JP][PVE][MOD]Stardust Over The Town Season42.5 appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on [JP][PVE][MOD]Stardust Over The Town Season42.5 right now?

[JP][PVE][MOD]Stardust Over The Town Season42.5 shows 2 players at the moment, against 30 slots. The seven-day average is 2 players, and the highest point in that week was 13. The busiest point of the last 48 hours fell at 14:00 UTC, averaging 11 players.

Where does [JP][PVE][MOD]Stardust Over The Town Season42.5 sit in the rankings?

The player-hours ranking for the last seven days puts [JP][PVE][MOD]Stardust Over The Town Season42.5 at #1,991, among the top 9% of all ranked servers.

Map and rules

What are the settings and rules for [JP][PVE][MOD]Stardust Over The Town Season42.5?

The name of [JP][PVE][MOD]Stardust Over The Town Season42.5 does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on [JP][PVE][MOD]Stardust Over The Town Season42.5?

The game generates the map on [JP][PVE][MOD]Stardust Over The Town Season42.5: procedural, size 4,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

How can you get onto [JP][PVE][MOD]Stardust Over The Town Season42.5?

Type client.connect 27.113.208.24:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players 30 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.