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Rust Insights

Server profile · EA

#5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义

Online, with 2 of 50 players on; ranked #3,009 of every public Rust server, the top 14%. It last wiped 27d ago.

Filed under vanillamoddedoxidepve
Launch Rust and join Website
2/ 50 players now 4% full
17-day averagepeak 6
#3,009ranktop 14% · #275 in EA
27d agolast wipeno schedule published
7d 8hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020011:0020:0005:0014:0000:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 14% of all ranked servers, top 49% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

7 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 36 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:52 UTC FW27d ago 7 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average67/200
  2. QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average48/100
  3. [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average36/100
  4. Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 34 on average35/100
  5. Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average28/100
  6. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average15/88

The short version

Quick answers

From the figures on this page.

Wipe days

On #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义, what happens on wipe day?

Recent wipes peaked at 7 players on average. 36 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 wipe?

The only wipe on #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 16 hours have passed since its current world was created.

Server details

What does performance look like on #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

Server fps averaged 67 over 48 hours; the lowest reading was 39. Buildings, deployables and the rest took the entity count as high as 290,469. The highest memory figure was 8,770 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

The Rust build is network protocol 2635 and build 168909, running on Windows, for #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义, and is it online?

At the time of this check #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is online. About 10 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 run from?

The EA tag is how #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 places itself in Asia. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 220.197.77.42:28817 is where it answers.

Tags

How should you read the tags listed for #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

These tags come from #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Its browser listing sits under East Asia. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who is behind #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

The same operator probably runs them: #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes a rust.cool hostname, and so do 3 other servers we track.

Where does #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 turn up among the Rust Insights lists and filters?

#5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 right now?

At the time of this refresh, #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 holds 2 players on 50 slots. The seven-day average is 1 players, and the highest point in that week was 6. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 3 players.

How does #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 compare with other Rust servers in the ranking?

In Asia, #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is #275; across all ranked servers it is #3,009 on seven-day player hours, in the top 14%.

Settings and rules

How is #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 configured, and what rules apply?

No gather rate appears in the name of #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义. The group cap stands at 16 players. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

Which map is live on #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

The game generates the map on #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义: procedural, size 4,850, seed 2026100205. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join #5[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

Open the console with F1 in Rust and enter client.connect 220.197.77.42:28817. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://pan.rustxz.com/api/v4/file/content/Eym5FZ/0/wz.png?sign=OEVILf6vDcvDbYCchEyKN2TVB3ee2ngqshjVZYLUp00%3D%3A1793233043.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^v,EA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts16
Group limit No team may exceed 16 players.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia Its browser listing sits under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.