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Rust Insights

Server profile · us4

Zombie Land - TEST 1

Online, with 0 of 50 players on; ranked #7,801 of every public Rust server, the top 35%. It last wiped 53m ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 2
#7,801ranktop 35%
53m agolast wipeno schedule published
5d 1hnext wipeWed 4 Nov, 00:36 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0510152023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 35% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Wednesday 4 November, 00:36 UTC, in 5d 1h. Every 5 days 3 hours · medium confidence

4.1 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 2.5

Coming wipes

  1. 5d 1hWed 4 Nov, 00:36 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 10d 4hMon 9 Nov, 03:06 UTC
  4. 15d 6hSat 14 Nov, 05:36 UTC
  5. 20d 9hThu 19 Nov, 08:06 UTC
  6. 25d 11hTue 24 Nov, 10:36 UTC
  7. 30d 14hSun 29 Nov, 13:06 UTC
  8. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:06 UTC53m ago – – running 0
Sun 25 Oct, 00:55 UTC4d ago 2 – – 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC22d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC24d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC29d ago 1 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average35/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average66/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average21/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average73/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average274/310

The short version

Quick answers

From the figures on this page.

Wipe days

What does Zombie Land - TEST 1 look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.5.

When does Zombie Land - TEST 1 wipe, and how often?

The gap between wipes on Zombie Land - TEST 1 has averaged about 4.1 days recently. A wipe is expected on Wednesday 4 November at 00:36 UTC. 53 minutes have passed since its current world was created.

About the server

Does Zombie Land - TEST 1 hold a steady frame rate?

The 48-hour average for server fps is 20, and 20 was the lowest seen. The world held a peak of 115,738 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,283 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Zombie Land - TEST 1 currently run?

Running on Windows, Zombie Land - TEST 1 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Zombie Land - TEST 1, and is it up at the moment?

Right now Zombie Land - TEST 1 is up and running. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Zombie Land - TEST 1 run from?

There is no region published for Zombie Land - TEST 1, and us4 is its region code. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 216.39.241.162:28025.

Lists and tags

Which meanings sit behind the tags on Zombie Land - TEST 1?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts14 (Group limit): A team holds 14 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus4 (Region code): The region code reads us4; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Zombie Land - TEST 1 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind Zombie Land - TEST 1?

Zombie Land - TEST 1 and 2 other servers we track all publish a zombieland.io hostname, so the same operator most likely runs them.

Where does Zombie Land - TEST 1 turn up among the Rust Insights lists and filters?

These Rust Insights lists include Zombie Land - TEST 1: Modded Rust servers, explained and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

What does the population of Zombie Land - TEST 1 look like?

Zombie Land - TEST 1 shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 1 players.

How does Zombie Land - TEST 1 compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Zombie Land - TEST 1 at #7,801, among the top 35% of all ranked servers.

Settings and rules

What are the settings and rules for Zombie Land - TEST 1?

No gather rate appears in the name of Zombie Land - TEST 1. The group cap stands at 14 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on Zombie Land - TEST 1?

The game generates the map on Zombie Land - TEST 1: procedural, size 4,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How do you connect to Zombie Land - TEST 1?

Open the console with F1 in Rust and enter client.connect 216.39.241.162:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. http://Zombieland.io is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts14
Group limit A team holds 14 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$rus4
Region code The region code reads us4.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.