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Rust Insights

Server profile

RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES

Online, with 0 of 30 players on; ranked #13,076 of every public Rust server, the top 59%. It last wiped 27d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak 1
#13,076ranktop 59%
27d agolast wipemonthly schedule
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

0.8 days usual gap between real wipes
2 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:39 UTC27d ago 2 – running 1
Thu 1 Oct, 18:07 UTC FW27d ago 3 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average33/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average34/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average29/200
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average67/100
  5. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average36/100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average9/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked.

When does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES wipe, and how often?

The only wipe on RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 27 days 2 hours ago. Its tags state a monthly wipe schedule.

Server details

Does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES hold a steady frame rate?

The 48-hour average for server fps is 48, and 36 was the lowest seen. The world held a peak of 117,924 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,768 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?

Running on Windows, RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES is on Rust network protocol 2634 and build 166586. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES, and is it online?

Right now RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES is up and running. Going by the uptime figure it gives, its last restart was around 6 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?

No region is published by RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 216.245.177.33:28015.

Server tags

Which meanings sit behind the tags on RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?

These tags come from RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots in total; ts10 (Group limit): No team may exceed 10 players; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES appear?

RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What does the population of RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES look like?

Of its 30 slots, RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.

How does RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES at #13,076, among the top 59% of all ranked servers.

Rules and settings

What are the settings and rules for RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?

Nothing about gather rate is given in the name of RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES. Up to 10 players can join one group. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?

RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES runs a procedural map of size 4,250 with seed 2045858959, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto RUSTY DUCK PVE |CONVOY|SPUTNIK|RAIDABLE BASES?

To connect, start Rust and enter client.connect 216.245.177.33:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,^m,^p,gmrust,cs166586,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots in total.
ts10
Group limit No team may exceed 10 players.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.