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Rust Insights

Server profile · NA

SickRust Dev Server

Online, with 0 of 40 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 1d ago.

Filed under monthly wipes moddedcarbonpve
Launch Rust and join Website
0/ 40 players now 0% full
07-day averagepeak –
#15,426ranktop 69% · #1534 in NA
1d agolast wipemonthly schedule
8d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

0.7 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC1d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average40/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average23/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average32/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average15/150
  6. RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average5/420

The short version

Quick answers

From the figures on this page.

Wipe days

On SickRust Dev Server, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does SickRust Dev Server wipe?

Each month SickRust Dev Server wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 45 hours have passed since its current world was created. The tags put wipes at monthly.

Server details

Does SickRust Dev Server hold a steady frame rate?

The 48-hour average for server fps is 80, and 73 was the lowest seen. At its highest the entity count reached 5,314: buildings, deployables and everything else. The highest memory figure was 1,151 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is SickRust Dev Server on?

Rust network protocol 2635 and build 168909 on Linux is what SickRust Dev Server runs. You can only join if your game is on the same protocol; Steam handles that update.

Has SickRust Dev Server stayed online, and is it up now?

At the time of this check SickRust Dev Server is online. Going by the uptime figure it gives, its last restart was around 42 hours ago. Of the 24 hours in the last 1 full day, 24 were up, 100% of the time. The first record Rust Insights has of it is 26 October 2026.

Where does SickRust Dev Server run from?

The NA tag is how SickRust Dev Server places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 216.158.237.106:50000 is where it answers.

Server tags

How should you read the tags listed for SickRust Dev Server?

These tags come from SickRust Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^r (Roleplay): The server is built for roleplay; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which person or group runs SickRust Dev Server?

The same operator probably runs them: SickRust Dev Server publishes a sickrust.com hostname, and 1 other server we track does too.

Where does SickRust Dev Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry SickRust Dev Server are Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Population history

How many players are on SickRust Dev Server right now?

SickRust Dev Server shows 0 players at the moment, against 40 slots. Across the past week the mean was 0 players.

How does SickRust Dev Server compare with other Rust servers in the ranking?

On the seven-day player-hours measure, SickRust Dev Server is #15,426, in the top 69% of all ranked servers and #1,534 in North America.

Map and rules

How is SickRust Dev Server configured, and what rules apply?

The name of SickRust Dev Server does not state a gather rate. The default of 8 players per group is what applies here. You get roleplay as the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

What is the map on SickRust Dev Server?

SickRust Dev Server runs a procedural map of size 1,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name SickNation PVE/PVP.

How to join

How can you get onto SickRust Dev Server?

Type client.connect 216.158.237.106:50000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://sick-nation.paynow.store/.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^r
Roleplay The server is built for roleplay.
^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.