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Rust Insights

Server profile · EA

【天新】-原倍/无权/无商

Online, with 0 of 50 players on; ranked #6,333 of every public Rust server, the top 28%. It last wiped 2d ago.

Filed under biweekly wipes vanillamoddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 3
#6,333ranktop 28% · #382 in EA
2d agolast wipebiweekly schedule
6d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608000:0009:0019:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Note: Top 28% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

22.1 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 11d 16hTue 10 Nov, 16:00 UTC
  3. 25d 16hTue 24 Nov, 16:00 UTC
  4. 34d 19hThu 3 Dec, 19:00 UTCFW
  5. 39d 16hTue 8 Dec, 16:00 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:00 UTC2d ago 3 – running 0
Mon 5 Oct, 13:01 UTC24d ago 1 halved by day 1 22.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average1/100
  2. 瞌睡熊『5倍10废|10.30|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average0/100
  3. [JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average1/50
  4. [JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average3/50
  5. cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average1/50
  6. Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 78 on average107/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does 【天新】-原倍/无权/无商 look like once wipe day arrives?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 11 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does 【天新】-原倍/无权/无商 wipe?

Its tag sets the prediction: too few wipes on 【天新】-原倍/无权/无商 are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 2 days 7 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server details

What does performance look like on 【天新】-原倍/无权/无商?

Average server fps over the last 48 hours was 55, with a floor of 37. The world held a peak of 79,856 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,510 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on 【天新】-原倍/无权/无商?

Running on Windows, 【天新】-原倍/无权/无商 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has 【天新】-原倍/无权/无商 stayed online, and is it up now?

At the time of this check 【天新】-原倍/无权/无商 is online. The uptime it reports puts the last restart at about 29 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 3 October 2026 is when Rust Insights first saw it.

In which location does 【天新】-原倍/无权/无商 sit?

Its EA tag is what 【天新】-原倍/无权/无商 uses to list itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 202.189.11.108:10080.

Tags

How should you read the tags listed for 【天新】-原倍/无权/无商?

When the game's server browser reads 【天新】-原倍/无权/无商, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EA (East Asia): Its browser listing sits under East Asia. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature 【天新】-原倍/无权/无商?

The Rust Insights lists that carry 【天新】-原倍/无权/无商 are Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population history

How many players are on 【天新】-原倍/无权/无商 right now?

Of its 50 slots, 【天新】-原倍/无权/无商 currently has 0 filled. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 2 players.

In the ranking of Rust servers, where does 【天新】-原倍/无权/无商 place?

On the seven-day player-hours measure, 【天新】-原倍/无权/无商 is #6,333, in the top 28% of all ranked servers and #382 in Asia.

Settings and rules

How is 【天新】-原倍/无权/无商 configured, and what rules apply?

Nothing about gather rate is given in the name of 【天新】-原倍/无权/无商. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on 【天新】-原倍/无权/无商?

The game generates the map on 【天新】-原倍/无权/无商: procedural, size 3,700, seed 121819948. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join 【天新】-原倍/无权/无商?

Type client.connect 202.189.11.108:10080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EA
East Asia Its browser listing sits under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.