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Rust Insights

Server profile

RFL Test Server

Offline, with 1 of 50 players on; ranked #14,590 of every public Rust server, the top 68%. It last wiped 15d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
1/ 50 players now 2% full
07-day averagepeak –
#14,590ranktop 68%
15d agolast wipemonthly schedule
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

14 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 12d 1hTue 10 Nov, 22:53 UTC
  3. 26d 1hTue 24 Nov, 22:53 UTC
  4. 34d 21hThu 3 Dec, 19:00 UTCFW
  5. 40d 1hTue 8 Dec, 22:53 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC15d ago 1 – running 0
Tue 29 Sep, 22:50 UTC29d ago 2 halved by day 1 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average58/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average42/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average37/200
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 37 on average100/125
  5. [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 34 on average24/100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average29/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at RFL Test Server?

The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

On what schedule does RFL Test Server wipe?

The wipe rhythm on RFL Test Server is every other Tuesday at 22:53 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 15 days 22 hours ago. The tags put wipes at monthly.

About the server

What Rust version is live on RFL Test Server?

The Rust build is network protocol 2634 and build 167781, running on Windows, for RFL Test Server. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RFL Test Server, and is it online?

RFL Test Server is offline at the moment; the last time it was seen was 15 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 29 September 2026.

Where does RFL Test Server run from?

No region is published by RFL Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 194.50.234.143:28015 is where it answers.

Tags

How should you read the tags listed for RFL Test Server?

These tags come from RFL Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does RFL Test Server appear?

The Rust Insights lists that carry RFL Test Server are Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

How many players are on RFL Test Server right now, and how does that number move?

The last time RFL Test Server was seen online was 15 days 22 hours ago, and it is offline now.

Where does RFL Test Server sit in the rankings?

The player-hours ranking for the last seven days puts RFL Test Server at #14,590, among the top 68% of all ranked servers.

Settings and rules

What are the settings and rules for RFL Test Server?

Nothing about gather rate is given in the name of RFL Test Server. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on RFL Test Server?

The game generates the map on RFL Test Server: procedural, size 4,500, seed 9889632. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join RFL Test Server?

Open the console with F1 in Rust and enter client.connect 194.50.234.143:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://shop.rflservers.com/ is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.