Server profile
RFL Test Server
Offline, with 1 of 50 players on; ranked #14,590 of every public Rust server, the top 68%. It last wiped 15d ago.
Offline 194.50.234.143:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 12d 1hTue 10 Nov, 22:53 UTC
- 26d 1hTue 24 Nov, 22:53 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 40d 1hTue 8 Dec, 22:53 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC15d ago | 1 | – | running | 0 |
| Tue 29 Sep, 22:50 UTC29d ago | 2 | halved by day 1 | 14 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at RFL Test Server?
The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
On what schedule does RFL Test Server wipe?
The wipe rhythm on RFL Test Server is every other Tuesday at 22:53 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 15 days 22 hours ago. The tags put wipes at monthly.
About the server
What Rust version is live on RFL Test Server?
The Rust build is network protocol 2634 and build 167781, running on Windows, for RFL Test Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RFL Test Server, and is it online?
RFL Test Server is offline at the moment; the last time it was seen was 15 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 29 September 2026.
Where does RFL Test Server run from?
No region is published by RFL Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 194.50.234.143:28015 is where it answers.
Tags
How should you read the tags listed for RFL Test Server?
These tags come from RFL Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RFL Test Server appear?
The Rust Insights lists that carry RFL Test Server are Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on RFL Test Server right now, and how does that number move?
The last time RFL Test Server was seen online was 15 days 22 hours ago, and it is offline now.
Where does RFL Test Server sit in the rankings?
The player-hours ranking for the last seven days puts RFL Test Server at #14,590, among the top 68% of all ranked servers.
Settings and rules
What are the settings and rules for RFL Test Server?
Nothing about gather rate is given in the name of RFL Test Server. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on RFL Test Server?
The game generates the map on RFL Test Server: procedural, size 4,500, seed 9889632. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join RFL Test Server?
Open the console with F1 in Rust and enter client.connect 194.50.234.143:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://shop.rflservers.com/ is its website.