Server profile
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online, with 4 of 50 players on; ranked #1,726 of every public Rust server, the top 8%. It last wiped 27d ago.
Online 194.50.234.140:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 8% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 20 | – | running | 3 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what happens on wipe day?
At their busiest, its recent wipes drew 20 players on average. 45 hours after the latest wipe, the crowd peaked.
How often does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe, and on which day?
Each month RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 22 hours ago. The tags put wipes at monthly.
Server
How well does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform?
Average server fps over the last 48 hours was 30, with a floor of 21. Buildings, deployables and the rest took the entity count as high as 238,219. It drew as much as 4,949 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?
Running on Windows, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it up at the moment?
Right now RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and running. Going by the uptime figure it gives, its last restart was around 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
There is no region published for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 194.50.234.140:28015 is where it answers.
Tags
What is meant by each tag on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
When the game's server browser reads RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear?
These Rust Insights lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting shows 4 players at the moment, against 50 slots. A weekly average of 3 players goes with a peak of 12. Look at the last 48 hours and the peak hour is 20:00 UTC, at 6 players on average.
How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting compare with other Rust servers in the ranking?
Player hours over seven days put RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,726, within the top 8% of the ranked field.
Settings and rules
What are the settings and rules for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
No gather rate appears in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Open the console with F1 in Rust and enter client.connect 194.50.234.140:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://shop.rflservers.com/ is its website.