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Live edition97,045 playing on 11,869 servers

Rust Insights

Server profile

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online, with 4 of 50 players on; ranked #1,726 of every public Rust server, the top 8%. It last wiped 27d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
4/ 50 players now 8% full
37-day averagepeak 12
#1,726ranktop 8%
27d agolast wipemonthly schedule
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 8% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

20 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average36/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average36/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average29/200
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average68/100
  5. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average31/100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average12/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what happens on wipe day?

At their busiest, its recent wipes drew 20 players on average. 45 hours after the latest wipe, the crowd peaked.

How often does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe, and on which day?

Each month RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 22 hours ago. The tags put wipes at monthly.

Server

How well does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform?

Average server fps over the last 48 hours was 30, with a floor of 21. Buildings, deployables and the rest took the entity count as high as 238,219. It drew as much as 4,949 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?

Running on Windows, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it up at the moment?

Right now RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and running. Going by the uptime figure it gives, its last restart was around 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

There is no region published for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 194.50.234.140:28015 is where it answers.

Tags

What is meant by each tag on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

When the game's server browser reads RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear?

These Rust Insights lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting shows 4 players at the moment, against 50 slots. A weekly average of 3 players goes with a peak of 12. Look at the last 48 hours and the peak hour is 20:00 UTC, at 6 players on average.

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting compare with other Rust servers in the ranking?

Player hours over seven days put RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,726, within the top 8% of the ranked field.

Settings and rules

What are the settings and rules for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

No gather rate appears in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Open the console with F1 in Rust and enter client.connect 194.50.234.140:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://shop.rflservers.com/ is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.