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Rust Insights

Server profile · OC

Old Souls PVE AU (Raidable Bases)

Online, with 1 of 50 players on; ranked #5,062 of every public Rust server, the top 23%. It last wiped 26d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 50 players now 2% full
07-day averagepeak 2
#5,062ranktop 23% · #116 in OC
26d agolast wipemonthly schedule
8d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5214:0023:0008:0018:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510014:0023:0008:0018:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

0.4 days usual gap between real wipes
2 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:12 UTC FW26d ago 2 – running 0
Thu 1 Oct, 10:54 UTC27d ago 3 – 0.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average11/200
  2. [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average7/200
  3. [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average7/100
  4. BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average0/50
  5. State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 1 on average0/40
  6. [AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average9/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Old Souls PVE AU (Raidable Bases), what happens on wipe day?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 5 hours after it started.

How often does Old Souls PVE AU (Raidable Bases) wipe, and on which day?

Each month Old Souls PVE AU (Raidable Bases) wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 26 days 17 hours ago. Wipes run monthly, as its tags say.

Server

What does performance look like on Old Souls PVE AU (Raidable Bases)?

Average server fps over the last 48 hours was 78, with a floor of 36. Buildings, deployables and the rest took the entity count as high as 258,189. The highest memory figure was 5,147 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Old Souls PVE AU (Raidable Bases) currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Old Souls PVE AU (Raidable Bases). The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Old Souls PVE AU (Raidable Bases), and is it online?

At the time of this check Old Souls PVE AU (Raidable Bases) is online. Going by the uptime figure it gives, its last restart was around 16 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Old Souls PVE AU (Raidable Bases) sit?

Its OC tag is what Old Souls PVE AU (Raidable Bases) uses to list itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. 180.150.91.79:28070 is where it answers.

Lists and tags

What is meant by each tag on Old Souls PVE AU (Raidable Bases)?

When the game's server browser reads Old Souls PVE AU (Raidable Bases), it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; OC (Oceania): Find it in the browser under Oceania. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Old Souls PVE AU (Raidable Bases)?

Old Souls PVE AU (Raidable Bases) appears among the following Rust Insights lists: Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on Old Souls PVE AU (Raidable Bases) right now, and how does that number move?

Old Souls PVE AU (Raidable Bases) shows 1 players at the moment, against 50 slots. Over the past week it peaked at 2 and averaged 0 players. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does Old Souls PVE AU (Raidable Bases) place?

On the seven-day player-hours measure, Old Souls PVE AU (Raidable Bases) is #5,062, in the top 23% of all ranked servers and #116 in Oceania.

Map and rules

How is Old Souls PVE AU (Raidable Bases) configured, and what rules apply?

Nothing about gather rate is given in the name of Old Souls PVE AU (Raidable Bases). No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Old Souls PVE AU (Raidable Bases)?

Old Souls PVE AU (Raidable Bases) runs a procedural map of size 6,000 with seed 6543523, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to Old Souls PVE AU (Raidable Bases)?

Type client.connect 180.150.91.79:28070 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/SQEEQUARS4.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

OC
Oceania Find it in the browser under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.