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Rust Insights

Server profile · OC

[AU] OzRust.com Development

Offline, with 0 of 150 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak –
#15,338ranktop 69% · #179 in OC
13d agolast wipebiweekly schedule
12hnext wipeThu 29 Oct, 22:50 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Note: Top 69% of all ranked servers, top 84% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 22:50 UTC, in 12h. Its biweekly schedule tag · low confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 12hThu 29 Oct, 22:50 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 14d 12hThu 12 Nov, 22:50 UTC
  4. 28d 12hThu 26 Nov, 22:50 UTC
  5. 35d 8hThu 3 Dec, 19:00 UTCFW
  6. 42d 12hThu 10 Dec, 22:50 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 35 on average49/2000
  2. [AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average1/150
  3. [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average23/200
  4. [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average7/200
  5. [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average9/100
  6. Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average7/30

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [AU] OzRust.com Development look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. 1 hours into the latest wipe, the crowd on the server reached its peak.

How often does [AU] OzRust.com Development wipe, and on which day?

The prediction for [AU] OzRust.com Development follows its tag, because too few of its wipes are on record to confirm the schedule. Thursday 29 October at 22:50 UTC is when the next wipe is due. 13 days 11 hours have passed since its current world was created. The tags give wipes as every two weeks.

Server

What Rust version is live on [AU] OzRust.com Development?

Rust network protocol 2634 and build 167781 on Linux is what [AU] OzRust.com Development runs. The same protocol is required to join, and Steam takes care of updating it.

Has [AU] OzRust.com Development stayed online, and is it up now?

The last sighting of [AU] OzRust.com Development was 6 days 3 hours ago, and it is offline at present. It spent 31 of the last 7 full days' 168 hours up, 18% of the time. On 4 October 2026 is when Rust Insights first saw it.

In which location does [AU] OzRust.com Development sit?

Its OC tag is what [AU] OzRust.com Development uses to list itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 180.150.25.250:28014.

Tags

How should you read the tags listed for [AU] OzRust.com Development?

When the game's server browser reads [AU] OzRust.com Development, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): The server browser files this server under Oceania. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [AU] OzRust.com Development turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [AU] OzRust.com Development are Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on [AU] OzRust.com Development right now, and how does that number move?

[AU] OzRust.com Development is offline at the moment; the last sighting was 6 days 3 hours ago. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does [AU] OzRust.com Development place?

On the seven-day player-hours measure, [AU] OzRust.com Development is #15,338, in the top 69% of all ranked servers and #179 in Oceania.

Map and rules

What settings and rules apply on [AU] OzRust.com Development?

The name of [AU] OzRust.com Development does not state a gather rate. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on [AU] OzRust.com Development?

A procedural map, generated by the game, is what [AU] OzRust.com Development runs.

Connecting

What is the way to join [AU] OzRust.com Development?

To connect, start Rust and enter client.connect 180.150.25.250:28014 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players 150 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania The server browser files this server under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.