Server profile · OC
[AU] OzRust.com Development
Offline, with 0 of 150 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 13d ago.
Offline OC 180.150.25.250:28014 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 84% in OC. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 22:50 UTC, in 12h. Its biweekly schedule tag · low confidence
Coming wipes
- 12hThu 29 Oct, 22:50 UTC
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 14d 12hThu 12 Nov, 22:50 UTC
- 28d 12hThu 26 Nov, 22:50 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 42d 12hThu 10 Dec, 22:50 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons49/2000
- [AU] OzRust.com PvE | Jetpacks | Kits | Events1/150
- [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing23/200
- [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing7/200
- [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event9/100
- Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]7/30
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [AU] OzRust.com Development look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 1 hours into the latest wipe, the crowd on the server reached its peak.
How often does [AU] OzRust.com Development wipe, and on which day?
The prediction for [AU] OzRust.com Development follows its tag, because too few of its wipes are on record to confirm the schedule. Thursday 29 October at 22:50 UTC is when the next wipe is due. 13 days 11 hours have passed since its current world was created. The tags give wipes as every two weeks.
Server
What Rust version is live on [AU] OzRust.com Development?
Rust network protocol 2634 and build 167781 on Linux is what [AU] OzRust.com Development runs. The same protocol is required to join, and Steam takes care of updating it.
Has [AU] OzRust.com Development stayed online, and is it up now?
The last sighting of [AU] OzRust.com Development was 6 days 3 hours ago, and it is offline at present. It spent 31 of the last 7 full days' 168 hours up, 18% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does [AU] OzRust.com Development sit?
Its OC tag is what [AU] OzRust.com Development uses to list itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 180.150.25.250:28014.
Tags
How should you read the tags listed for [AU] OzRust.com Development?
When the game's server browser reads [AU] OzRust.com Development, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): The server browser files this server under Oceania. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [AU] OzRust.com Development turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [AU] OzRust.com Development are Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player counts
How many players are on [AU] OzRust.com Development right now, and how does that number move?
[AU] OzRust.com Development is offline at the moment; the last sighting was 6 days 3 hours ago. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does [AU] OzRust.com Development place?
On the seven-day player-hours measure, [AU] OzRust.com Development is #15,338, in the top 69% of all ranked servers and #179 in Oceania.
Map and rules
What settings and rules apply on [AU] OzRust.com Development?
The name of [AU] OzRust.com Development does not state a gather rate. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on [AU] OzRust.com Development?
A procedural map, generated by the game, is what [AU] OzRust.com Development runs.
Connecting
What is the way to join [AU] OzRust.com Development?
To connect, start Rust and enter client.connect 180.150.25.250:28014 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.