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Rust Insights

Server profile · OC

Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]

Online, with 4 of 30 players on; ranked #1,517 of every public Rust server, the top 7%. It last wiped 6d ago.

Filed under weekly wipes moddedcarbonpve
Launch Rust and join Website
4/ 30 players now 13% full
47-day averagepeak 18
#1,517ranktop 7% · #36 in OC
6d agolast wipeweekly schedule
10hnext wipeThu 29 Oct, 19:43 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246810:0019:0004:0012:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020010:0019:0004:0012:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 7% of all ranked servers, top 17% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 19:43 UTC, in 10h. Every Thursday at 19:43 UTC · high confidence

7 days usual gap between real wipes
80% on rhythm of its recent wipes
15 wipe-day peak players, last three wipes
20% crowd held else halves by day 4

Coming wipes

  1. 10hThu 29 Oct, 19:43 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 10hThu 12 Nov, 19:43 UTC
  4. 21d 10hThu 19 Nov, 19:43 UTC
  5. 28d 10hThu 26 Nov, 19:43 UTC
  6. 35d 9hThu 3 Dec, 19:00 UTCFW
  7. 42d 10hThu 10 Dec, 19:43 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 18, 13 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:43 UTC6d ago 18 – running 1
Thu 15 Oct, 19:43 UTC13d ago 12 halved by day 5 7 days 0
Thu 8 Oct, 14:07 UTC20d ago 14 held half 7.2 days 4
Thu 1 Oct, 19:12 UTC FW27d ago 13 halved by day 4 6.8 days 0
Thu 24 Sep, 20:43 UTC34d ago 13 halved by day 4 6.9 days 0
Thu 17 Sep, 20:43 UTC41d ago 9 halved by day 3 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 35 on average50/2000
  2. [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average19/200
  3. [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average10/200
  4. [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average11/100
  5. BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average4/50
  6. [AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average4/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Moradon - PVE - [AU] [Raidable Bases] [Skill Tree], what happens on wipe day?

At their busiest, its recent wipes drew 15 players on average. 13 hours after the latest wipe, the crowd peaked. In 20% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 4.

When does Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] wipe, and how often?

The wipe rhythm on Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] is every Thursday at 19:43 UTC. Thursday 29 October at 19:43 UTC is when the next wipe is due. The world you are playing on now was made 6 days 13 hours ago. A weekly wipe schedule is published in its tags.

Server

Does Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] hold a steady frame rate?

Server fps averaged 96 over 48 hours; the lowest reading was 18. At its highest the entity count reached 129,206: buildings, deployables and everything else. The highest memory figure was 4,667 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] on?

Rust network protocol 2635 and build 168909 on Windows is what Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] stayed online, and is it up now?

At the time of this check Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] is online. Going by the uptime figure it gives, its last restart was around 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]?

Its OC tag is what Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] uses to list itself in Oceania. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 103.1.213.253:28035.

Lists and tags

Which meanings sit behind the tags on Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]?

These tags come from Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): It holds 30 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; OC (Oceania): Its browser listing sits under Oceania. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] turn up among the Rust Insights lists and filters?

These Rust Insights lists include Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]: Oceania Rust servers, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player counts

How many players are on Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] right now?

Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] shows 4 players at the moment, against 30 slots. The seven-day average is 4 players, and the highest point in that week was 18. Its strongest hour in the past 48 was 07:00 UTC, with an average of 4 players.

In the ranking of Rust servers, where does Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] place?

In Oceania, Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] is #36; across all ranked servers it is #1,517 on seven-day player hours, in the top 7%.

Settings and rules

What are the settings and rules for Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]?

The name of Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] does not state a gather rate. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]?

Size 4,250 and seed 4654643 define the procedural map on Moradon - PVE - [AU] [Raidable Bases] [Skill Tree], generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]?

Open the console with F1 in Rust and enter client.connect 103.1.213.253:28035. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2F1509522450872622.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,^z,^y,^w,OC,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players It holds 30 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

OC
Oceania Its browser listing sits under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.