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Rust Insights

Server profile · pol

Intoxicated EU Battle Royale

Online, with 0 of 200 players on; ranked #8,065 of every public Rust server, the top 36%. It last wiped 5d ago.

Filed under official modded
Launch Rust and join Website
0/ 200 players now 0% full
07-day averagepeak 2
#8,065ranktop 36%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.2 days usual gap between real wipes
25% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 22 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 04:41 UTC5d ago 1 – running 0
Thu 22 Oct, 17:14 UTC6d ago 2 – 1.5 days 0
Sat 17 Oct, 20:55 UTC11d ago 1 held half 4.8 days 0
Mon 12 Oct, 03:16 UTC17d ago 2 held half 5.7 days 0
Sat 10 Oct, 14:32 UTC18d ago 2 – 1.5 days 0
Mon 5 Oct, 20:51 UTC23d ago 1 held half 4.7 days 0
Mon 5 Oct, 09:19 UTC24d ago 1 – 0.5 days 0
Thu 1 Oct, 19:27 UTC FW27d ago 2 held half 3.6 days 1
Wed 16 Sep, 03:19 UTC43d ago 1 held half 15.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 725 on average1,124/1500
  2. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 219 on average445/475
  3. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average144/400
  4. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average49/400
  5. [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average50/75
  6. A-42 - Helicopter / Minicopter TrainingEU · groups of 200+ · 3 on average6/42

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Intoxicated EU Battle Royale look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 5 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Intoxicated EU Battle Royale wipe, and how often?

Intoxicated EU Battle Royale wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 5 days 7 hours have passed since its current world was created.

About the server

How well does Intoxicated EU Battle Royale perform?

The 48-hour average for server fps is 256, and 255 was the lowest seen. The world held a peak of 56,229 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,024 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Intoxicated EU Battle Royale currently run?

Running on Linux, Intoxicated EU Battle Royale is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Intoxicated EU Battle Royale, and is it online?

Intoxicated EU Battle Royale is currently reachable and online. The uptime it reports puts the last restart at about 5 days 6 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Intoxicated EU Battle Royale run from?

No region tag comes from Intoxicated EU Battle Royale, though the name suggests Europe, and its region code is pol. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 178.32.14.213:27101 is where it answers.

Tags

Which meanings sit behind the tags on Intoxicated EU Battle Royale?

When the game's server browser reads Intoxicated EU Battle Royale, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptnone (Networking): This server uses the 'none' network layer; $rpol (Region code): Region code: pol; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^j (Battle royale): Loot up and battle as the zone shrinks; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Intoxicated EU Battle Royale?

The Rust Insights lists that carry Intoxicated EU Battle Royale are Rust servers in Europe, Modded Rust servers, explained and Official Rust servers, listed. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.

Player counts

How many players are on Intoxicated EU Battle Royale right now, and how does that number move?

At the time of this refresh, Intoxicated EU Battle Royale holds 0 players on 200 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 1 players.

Where does Intoxicated EU Battle Royale sit in the rankings?

The player-hours ranking for the last seven days puts Intoxicated EU Battle Royale at #8,065, among the top 36% of all ranked servers.

Settings and rules

How is Intoxicated EU Battle Royale configured, and what rules apply?

No gather rate appears in the name of Intoxicated EU Battle Royale. Groups can reach 8 players, which is the default in the game. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. You will find it in the Official tab in game. VAC is on: Valve's anti-cheat is active.

What is the map on Intoxicated EU Battle Royale?

The map on Intoxicated EU Battle Royale is custom, size 3,500, with its file published for download here.

Connecting

What is the way to join Intoxicated EU Battle Royale?

Open the console with F1 in Rust and enter client.connect 178.32.14.213:27101. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at http://rustbattleroyale.com.

The small print

Server tags

What each one means.

Published as gmrust,ptnone,cs168909,$rpol,ts8,^e,^j,^z,rustmaps,mp200,v2635,stok,ts8

On Rust Insights

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players It holds 200 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptnone
Networking This server uses the 'none' network layer.
$rpol
Region code Region code: pol.

Gameplay

^e
Minigames Minigames fill this server, including arenas, Bedwars and parkour.
^j
Battle royale Loot up and battle as the zone shrinks.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.