Server profile
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
Online, with 8 of 300 players on; ranked #1,570 of every public Rust server, the top 7%. It makes a new world every few hours rather than wiping.
Online 168.100.161.129:28189 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:01 UTC13h ago | – | – | – | 0 |
| Mon 26 Oct, 03:01 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 03:01 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 03:01 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 03:01 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 03:01 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 03:02 UTC6d ago | – | – | – | 0 |
| Tue 20 Oct, 03:01 UTC7d ago | – | – | – | 1 |
| Mon 19 Oct, 03:01 UTC8d ago | – | – | – | 1 |
| Sun 18 Oct, 03:01 UTC9d ago | – | – | – | 0 |
| Sat 17 Oct, 03:01 UTC10d ago | – | – | – | 0 |
| Fri 16 Oct, 03:01 UTC11d ago | – | – | – | 1 |
| Thu 15 Oct, 03:01 UTC12d ago | – | – | – | 2 |
| Wed 14 Oct, 03:01 UTC13d ago | – | – | – | 0 |
| Tue 13 Oct, 03:01 UTC14d ago | – | – | – | 0 |
| Mon 12 Oct, 03:01 UTC15d ago | – | – | – | 2 |
| Sun 11 Oct, 03:01 UTC16d ago | – | – | – | 0 |
| Sat 10 Oct, 03:01 UTC17d ago | – | – | – | 0 |
| Fri 9 Oct, 03:01 UTC18d ago | – | – | – | 0 |
| Thu 8 Oct, 03:01 UTC19d ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe, and how often?
A new world arrives every few hours on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and because no wipe schedule is kept, none of those resets counts as a wipe.
About the server
How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C perform?
The 48-hour average for server fps is 120, and 120 was the lowest seen. At its highest the entity count reached 2,175: buildings, deployables and everything else. It drew as much as 2,612 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. You can only join if your game is on the same protocol; Steam handles that update.
Has [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stayed online, and is it up now?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is currently reachable and online. The uptime it reports puts the last restart at about 12 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run from?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 168.100.161.129:28189.
Server tags
What is meant by each tag on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
When the game's server browser reads [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): It holds 300 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C turn up among the Rust Insights lists and filters?
These Rust Insights lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population history
How many players are on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C right now, and how does that number move?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C shows 8 players at the moment, against 300 slots. The seven-day average is 4 players, and the highest point in that week was 26. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 14 players.
How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,570, among the top 7% of all ranked servers.
Map and rules
What settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Nothing about gather rate is given in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. No group limit is set, so the game's default of 8 players applies. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Size 6,000 and seed 1337 define the procedural map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: THE WAR MAP.
Connecting
What is the way to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
To connect, start Rust and enter client.connect 168.100.161.129:28189 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://thewar.tip4serv.com.
