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Rust Insights

Server profile

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online, with 8 of 300 players on; ranked #1,570 of every public Rust server, the top 7%. It makes a new world every few hours rather than wiping.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
8/ 300 players now 3% full
47-day averagepeak 26
#1,570ranktop 7%
resetsno wipes7 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.

The record

World resets

A new world every few hours; none of these counts as a wipe.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC13h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 218 on average386/500
  2. [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 186 on average379/500
  3. UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 54 on average107/250
  4. EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average73/200
  5. US Hub 01EU · groups of 1000+ · 13 on average8/3300
  6. UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average19/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

When does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe, and how often?

A new world arrives every few hours on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and because no wipe schedule is kept, none of those resets counts as a wipe.

About the server

How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C perform?

The 48-hour average for server fps is 120, and 120 was the lowest seen. At its highest the entity count reached 2,175: buildings, deployables and everything else. It drew as much as 2,612 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. You can only join if your game is on the same protocol; Steam handles that update.

Has [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stayed online, and is it up now?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is currently reachable and online. The uptime it reports puts the last restart at about 12 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run from?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 168.100.161.129:28189.

Server tags

What is meant by each tag on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

When the game's server browser reads [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): It holds 300 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C turn up among the Rust Insights lists and filters?

These Rust Insights lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

How many players are on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C right now, and how does that number move?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C shows 8 players at the moment, against 300 slots. The seven-day average is 4 players, and the highest point in that week was 26. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 14 players.

How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,570, among the top 7% of all ranked servers.

Map and rules

What settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Nothing about gather rate is given in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. No group limit is set, so the game's default of 8 players applies. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Size 6,000 and seed 1337 define the procedural map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: THE WAR MAP.

Connecting

What is the way to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

To connect, start Rust and enter client.connect 168.100.161.129:28189 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://thewar.tip4serv.com.

The small print

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp300
Max players It holds 300 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames fill this server, including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, and the loot is provided.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.