Server profile · EA
JumpRust.com - Test
Offline, with 1 of ? players on; ranked #10,368 of every public Rust server, the top 47%. It last wiped 1d ago.
Offline EA 162.222.17.239:26666 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 12d 6hTue 10 Nov, 16:52 UTC
- 26d 6hTue 24 Nov, 16:52 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 40d 6hTue 8 Dec, 16:52 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC7d ago | 1 | – | 3.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does JumpRust.com - Test look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does JumpRust.com - Test wipe, and on which day?
Too few wipes are on record for JumpRust.com - Test to confirm its schedule, so the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 41 hours have passed since its current world was created. According to its tags, wipes come every two weeks.
About the server
Does JumpRust.com - Test hold a steady frame rate?
Server fps averaged 30 over 48 hours; the lowest reading was 30. The world held a peak of 503 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,128 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does JumpRust.com - Test currently run?
Running on Windows, JumpRust.com - Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is JumpRust.com - Test, and is it up at the moment?
The last sighting of JumpRust.com - Test was 41 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 13 minutes ago. The last 7 full days gave 7 of 168 hours up, or 4% of the time. Rust Insights first logged this server on 17 October 2026.
Where does JumpRust.com - Test run from?
The EA tag is how JumpRust.com - Test places itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 162.222.17.239:26666.
Server tags
What is meant by each tag on JumpRust.com - Test?
These tags come from JumpRust.com - Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts32 (Group limit): Team size is capped at 32; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Find it in the browser under East Asia. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who is behind JumpRust.com - Test?
A jumprust.com hostname is published by JumpRust.com - Test, and by 15 other servers we track, which suggests the same operator runs them.
Where does JumpRust.com - Test turn up among the Rust Insights lists and filters?
These Rust Insights lists include JumpRust.com - Test: Modded Rust servers, explained. On the server list, the filters that surface it are Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Player counts
What does the population of JumpRust.com - Test look like?
JumpRust.com - Test is offline at the moment; the last sighting was 41 hours ago. Over the past week it peaked at 1 and averaged 1 players. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does JumpRust.com - Test place?
JumpRust.com - Test holds #10,368 for player hours over the last seven days, #452 in Asia and in the top 47% of all ranked servers.
Rules and settings
What are the settings and rules for JumpRust.com - Test?
No gather rate appears in the name of JumpRust.com - Test. The group cap stands at 32 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
What is the map on JumpRust.com - Test?
Size 1,000 and seed 1337 define the procedural map on JumpRust.com - Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name ✿ JumpRust.com日本™ FPS+.
Join
How do you connect to JumpRust.com - Test?
To connect, start Rust and enter client.connect 162.222.17.239:26666 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://jumprust.com is its website.
