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Rust Insights

Server profile · EA

JumpRust.com - Test

Offline, with 1 of ? players on; ranked #10,368 of every public Rust server, the top 47%. It last wiped 1d ago.

Filed under biweekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ ? players now
17-day averagepeak 1
#10,368ranktop 47% · #452 in EA
1d agolast wipebiweekly schedule
7d 8hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75116:0017:00Wiped Tue 27 Oct, 16:52 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Note: Top 47% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

1.8 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 12d 6hTue 10 Nov, 16:52 UTC
  3. 26d 6hTue 24 Nov, 16:52 UTC
  4. 35d 8hThu 3 Dec, 19:00 UTCFW
  5. 40d 6hTue 8 Dec, 16:52 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC1d ago – – running 1
Tue 27 Oct, 10:13 UTC2d ago – – – 0
Sun 25 Oct, 14:18 UTC3d ago 1 – 1.8 days 1
Thu 22 Oct, 09:48 UTC7d ago 1 – 3.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average6/100
  2. [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20
  3. 瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average3/100
  4. [JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average1/50
  5. [JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average3/50
  6. Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 65 on average317/325

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does JumpRust.com - Test look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does JumpRust.com - Test wipe, and on which day?

Too few wipes are on record for JumpRust.com - Test to confirm its schedule, so the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 41 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

About the server

Does JumpRust.com - Test hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 30. The world held a peak of 503 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,128 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does JumpRust.com - Test currently run?

Running on Windows, JumpRust.com - Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is JumpRust.com - Test, and is it up at the moment?

The last sighting of JumpRust.com - Test was 41 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 13 minutes ago. The last 7 full days gave 7 of 168 hours up, or 4% of the time. Rust Insights first logged this server on 17 October 2026.

Where does JumpRust.com - Test run from?

The EA tag is how JumpRust.com - Test places itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 162.222.17.239:26666.

Server tags

What is meant by each tag on JumpRust.com - Test?

These tags come from JumpRust.com - Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts32 (Group limit): Team size is capped at 32; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Find it in the browser under East Asia. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Who is behind JumpRust.com - Test?

A jumprust.com hostname is published by JumpRust.com - Test, and by 15 other servers we track, which suggests the same operator runs them.

Where does JumpRust.com - Test turn up among the Rust Insights lists and filters?

These Rust Insights lists include JumpRust.com - Test: Modded Rust servers, explained. On the server list, the filters that surface it are Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Player counts

What does the population of JumpRust.com - Test look like?

JumpRust.com - Test is offline at the moment; the last sighting was 41 hours ago. Over the past week it peaked at 1 and averaged 1 players. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does JumpRust.com - Test place?

JumpRust.com - Test holds #10,368 for player hours over the last seven days, #452 in Asia and in the top 47% of all ranked servers.

Rules and settings

What are the settings and rules for JumpRust.com - Test?

No gather rate appears in the name of JumpRust.com - Test. The group cap stands at 32 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on JumpRust.com - Test?

Size 1,000 and seed 1337 define the procedural map on JumpRust.com - Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name ✿ JumpRust.com日本™ FPS+.

Join

How do you connect to JumpRust.com - Test?

To connect, start Rust and enter client.connect 162.222.17.239:26666 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://jumprust.com is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots in total.
ts32
Group limit Team size is capped at 32.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia Find it in the browser under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.