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Rust Insights

Server profile

[EU] Facepunch Tech Test

Online, with 0 of ? players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 34d ago.

Filed under official monthly wipes vanilla
Launch Rust and join
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak –
#15,284ranktop 69%
34d agolast wipemonthly schedule
6d 17hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040002:0011:0021:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

8.7 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 6

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctFri 25 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 04:25 UTC21d ago 0 – running 0
Fri 25 Sep, 04:27 UTC34d ago 0 – 13 days 0
Wed 16 Sep, 11:59 UTC43d ago 2 halved by day 6 8.7 days 0
Tue 15 Sep, 15:48 UTC44d ago 2 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average104/200
  2. Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average51/200
  3. Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 123 on average45/100
  4. Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 119 on average27/300
  5. Rusty Moose |EU Small|EU · groups of 8+ · monthly · 69 on average34/200
  6. MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10EU · groups of 16+ · monthly · 45 on average6/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [EU] Facepunch Tech Test?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 6.

When does [EU] Facepunch Tech Test wipe, and how often?

Each month [EU] Facepunch Tech Test wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 34 days 21 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

What does performance look like on [EU] Facepunch Tech Test?

Average server fps over the last 48 hours was 240, with a floor of 240. At its highest the entity count reached 120,000: buildings, deployables and everything else. Memory use peaked at 4,438 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [EU] Facepunch Tech Test currently run?

Rust network protocol 2635 and build 169619 on Linux is what [EU] Facepunch Tech Test runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [EU] Facepunch Tech Test, and is it up at the moment?

At the time of this check [EU] Facepunch Tech Test is online. The uptime it reports puts the last restart at about 19 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for [EU] Facepunch Tech Test?

The name of [EU] Facepunch Tech Test points to Europe, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 162.19.127.25:28015.

Tags

Which meanings sit behind the tags on [EU] Facepunch Tech Test?

These tags come from [EU] Facepunch Tech Test and are read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs169619 (Build): It runs game build 169619; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind [EU] Facepunch Tech Test?

A playrust.com hostname is published by [EU] Facepunch Tech Test, and by 124 other servers we track, which suggests the same operator runs them.

Where does [EU] Facepunch Tech Test turn up among the Rust Insights lists and filters?

[EU] Facepunch Tech Test appears among the following Rust Insights lists: Rust servers running the tutorial, Rust servers in Europe, Official Rust servers, listed and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Population

What does the population of [EU] Facepunch Tech Test look like?

At this moment, [EU] Facepunch Tech Test shows 0 players. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does [EU] Facepunch Tech Test place?

The player-hours ranking for the last seven days puts [EU] Facepunch Tech Test at #15,284, among the top 69% of all ranked servers.

Map and rules

What settings and rules apply on [EU] Facepunch Tech Test?

Nothing about gather rate is given in the name of [EU] Facepunch Tech Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It appears under Official in the game's server list. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

What is the map on [EU] Facepunch Tech Test?

Size 4,500 and seed 211649 define the procedural map on [EU] Facepunch Tech Test, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto [EU] Facepunch Tech Test?

Type client.connect 162.19.127.25:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169619,ts8

On Rust Insights

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs169619
Build It runs game build 169619.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on The tutorial from Facepunch gives new players a start here.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.