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Rust Insights

Server profile

テストサーバー

Online, with 2 of 50 players on; ranked #4,440 of every public Rust server, the top 20%. It last wiped 15d ago.

Filed under moddedoxidepve
Launch Rust and join Website
2/ 50 players now 4% full
07-day averagepeak 4
#4,440ranktop 20%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040011:0020:0005:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days usual gap between real wipes
33% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
33% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:09 UTC15d ago 4 – running 0
Thu 8 Oct, 16:02 UTC20d ago 4 halved by day 1 5.6 days 0
Fri 2 Oct, 03:08 UTC27d ago 1 halved by day 1 6.5 days 0
Tue 29 Sep, 04:50 UTC30d ago 3 held half 2.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average63/200
  2. QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average48/100
  3. [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average36/100
  4. Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 34 on average35/100
  5. Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average26/100
  6. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average15/88

The short version

Quick answers

From the figures on this page.

Wipe schedule

On テストサーバー, what happens on wipe day?

Recent wipes peaked at 3 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Otherwise, half the peak was lost by day 1.

On what schedule does テストサーバー wipe?

テストサーバー wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 15 days 3 hours have passed since its current world was created.

Server details

How well does テストサーバー perform?

Server fps averaged 239 over 48 hours; the lowest reading was 224. Buildings, deployables and the rest took the entity count as high as 66,967. It drew as much as 3,992 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is テストサーバー on?

Rust network protocol 2635 and build 168909 on Linux is what テストサーバー runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is テストサーバー, and is it up at the moment?

At the time of this check テストサーバー is online. The uptime it reports puts the last restart at about 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for テストサーバー?

No region tag comes from テストサーバー, though the name suggests Asia. Rust Insights reports the location a server declares, not the physical place of the machine. 157.85.88.112:29581 is where it answers.

Server tags

Which meanings sit behind the tags on テストサーバー?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what テストサーバー publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does テストサーバー appear?

The Rust Insights lists that carry テストサーバー are Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on テストサーバー right now, and how does that number move?

テストサーバー shows 2 players at the moment, against 50 slots. Over the past week it peaked at 4 and averaged 0 players. The busiest point of the last 48 hours fell at 08:00 UTC, averaging 3 players.

How does テストサーバー compare with other Rust servers in the ranking?

On player hours for the last seven days, テストサーバー sits at #4,440, inside the top 20% of ranked servers.

Map and rules

How is テストサーバー configured, and what rules apply?

No gather rate appears in the name of テストサーバー. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on テストサーバー?

Size 3,000 and seed 1 define the procedural map on テストサーバー, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto テストサーバー?

To connect, start Rust and enter client.connect 157.85.88.112:29581 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://discord.com/invite/uk2Bfmnea.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.