Server profile
[CAN] Facepunch 1
Online, with 7 of 400 players on; ranked #995 of every public Rust server, the top 4%. It last wiped 26d ago.
Online 148.113.198.4:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 23 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long162/200
- Rusty Moose |EU Monthly|88/200
- Rustopia.gg - US Large100/200
- Magic Rust — Long | Kлaccикa x1 | Pyccкий15/300
- Rustafied.com - EU Long - Large56/100
- Rusty Moose |US Monthly|113/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [CAN] Facepunch 1, what happens on wipe day?
Recent wipes peaked at 23 players on average. 45 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does [CAN] Facepunch 1 wipe?
The only wipe on [CAN] Facepunch 1 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 26 days 11 hours ago. The tags put wipes at monthly.
About the server
Does [CAN] Facepunch 1 hold a steady frame rate?
The 48-hour average for server fps is 271, and 205 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 140,973. It drew as much as 5,890 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does [CAN] Facepunch 1 currently run?
Rust network protocol 2635 and build 168909 on Windows is what [CAN] Facepunch 1 runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [CAN] Facepunch 1, and is it up at the moment?
[CAN] Facepunch 1 is currently reachable and online. Going by the uptime figure it gives, its last restart was around 16 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does [CAN] Facepunch 1 sit?
No region is published by [CAN] Facepunch 1. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 148.113.198.4:28015.
Lists and tags
How should you read the tags listed for [CAN] Facepunch 1?
These tags come from [CAN] Facepunch 1 and are read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): It holds 400 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who operates [CAN] Facepunch 1?
[CAN] Facepunch 1 and 124 other servers we track all publish a playrust.com hostname, so the same operator most likely runs them.
Where does [CAN] Facepunch 1 turn up among the Rust Insights lists and filters?
These Rust Insights lists include [CAN] Facepunch 1: Rust servers running the tutorial, Official Rust servers, listed and Vanilla Rust servers. You will find it on the server list by applying these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population
How many players are on [CAN] Facepunch 1 right now?
Of its 400 slots, [CAN] Facepunch 1 currently has 7 filled. The seven-day average is 9 players, and the highest point in that week was 21. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 17 players.
Where does [CAN] Facepunch 1 sit in the rankings?
On player hours for the last seven days, [CAN] Facepunch 1 sits at #995, inside the top 4% of ranked servers.
Settings and rules
How is [CAN] Facepunch 1 configured, and what rules apply?
Nothing about gather rate is given in the name of [CAN] Facepunch 1. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It appears under Official in the game's server list. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on [CAN] Facepunch 1?
Size 4,500 and seed 875579406 define the procedural map on [CAN] Facepunch 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to [CAN] Facepunch 1?
Open the console with F1 in Rust and enter client.connect 148.113.198.4:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
