Server profile
ai-builder Rust [Test]
Online, with 0 of 50 players on; ranked #15,400 of every public Rust server, the top 69%. It last wiped 54d ago.
Online 144.76.112.244:28015 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test16/101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked1/25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |44/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |67/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes101/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA88/150
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does ai-builder Rust [Test] wipe?
Its rhythm cannot be read yet: ai-builder Rust [Test] has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 54 days 9 hours ago.
Server
How well does ai-builder Rust [Test] perform?
Server fps averaged 232 over 48 hours; the lowest reading was 220. The world held a peak of 65,485 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,008 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on ai-builder Rust [Test]?
The Rust build is network protocol 2633 and build 163794, running on Linux, for ai-builder Rust [Test]. Joining needs your game on the same protocol, which Steam updates for you.
Has ai-builder Rust [Test] stayed online, and is it up now?
Right now ai-builder Rust [Test] is up and running. About 3 days 23 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for ai-builder Rust [Test]?
No region is published by ai-builder Rust [Test]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 144.76.112.244:28015.
Lists and tags
Which meanings sit behind the tags on ai-builder Rust [Test]?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules are what ai-builder Rust [Test] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ai-builder Rust [Test] turn up among the Rust Insights lists and filters?
ai-builder Rust [Test] appears among the following Rust Insights lists: Best Rust community servers, Rust build and creative servers and Vanilla Rust servers. On the server list, the filters that surface it are Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population
What does the population of ai-builder Rust [Test] look like?
ai-builder Rust [Test] shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does ai-builder Rust [Test] place?
On player hours for the last seven days, ai-builder Rust [Test] sits at #15,400, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for ai-builder Rust [Test]?
Nothing about gather rate is given in the name of ai-builder Rust [Test]. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Which map is live on ai-builder Rust [Test]?
ai-builder Rust [Test] runs a procedural map of size 3,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto ai-builder Rust [Test]?
To connect, start Rust and enter client.connect 144.76.112.244:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.