Skip to the story

Live edition72,948 playing on 11,836 servers

Rust Insights

Server profile · EU

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

Online, with 2 of 25 players on; ranked #2,525 of every public Rust server, the top 11%. It last wiped 1h ago.

Filed under vanilla
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 25 players now 8% full
27-day averagepeak 12
#2,525ranktop 11% · #972 in EU
1h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152014:0023:0008:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304014:0023:0008:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days usual gap between real wipes
14% on rhythm of its recent wipes
25 wipe-day peak players, last three wipes
75% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:01 UTC1h ago – – running 0
Mon 19 Oct, 08:58 UTC10d ago 7 – – 3
Wed 14 Oct, 19:21 UTC14d ago 11 held half 4.6 days 1
Thu 1 Oct, 17:17 UTC FW27d ago 57+10 queue halved by day 1 13.1 days 41
Thu 1 Oct, 09:07 UTC28d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC35d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC36d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC42d ago 9 held half 5.6 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average265/999
  2. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average13/100
  3. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average61/100
  4. Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average29/150
  5. ShockRust | Build ОбновлениеEU · no group limit · 9 on average18/50
  6. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average8/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked look like once wipe day arrives?

At their busiest, its recent wipes drew 25 players on average. 8 hours after the latest wipe, the crowd peaked. In 75% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

How often does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipe, and on which day?

No next wipe can be predicted for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 1 hours ago.

About the server

What does performance look like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Average server fps over the last 48 hours was 30, with a floor of 21. The world held a peak of 97,000 entities, counting buildings, deployables and all the rest. It drew as much as 2,478 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Running on Linux, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is on Rust network protocol 2636 and build 169638. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it up at the moment?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is currently reachable and online. The uptime it reports puts the last restart at about 5 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit?

With its EU tag, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 185.248.134.200:28014.

Server tags

How should you read the tags listed for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

When the game's server browser reads Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): The slot count is 25; ts8 (Group limit): The game default applies: teams cap at 8; v2636 (Protocol): Your game must run the same version to join: the protocol is 2636; cs169638 (Build): The game build is 169638; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^k (Build server): Use it to design bases and practise builds; EU (Europe): The server browser files this server under Europe; sc1 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which person or group runs Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The same operator probably runs them: Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes a raichu.tv hostname, and 1 other server we track does too.

Which Rust Insights filters and lists feature Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked appears among the following Rust Insights lists: Rust servers in Europe, Rust build and creative servers, Creative Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

What does the population of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked look like?

At the time of this refresh, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked holds 2 players on 25 slots. Over the past week it peaked at 12 and averaged 2 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 9 players.

How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked compare with other Rust servers in the ranking?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked holds #2,525 for player hours over the last seven days, #972 in Europe and in the top 11% of all ranked servers.

Rules and settings

What are the settings and rules for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

No gather rate appears in the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The default of 8 players per group is what applies here. build & creative is the game mode, sandbox building, no gathering. You will find it listed under Community in the server browser. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

What is the map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Size 4,000 and seed 201026 define the procedural map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How do you connect to Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

To connect, start Rust and enter client.connect 185.248.134.200:28014 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://discord.com/invite/rustality.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2636,^v,^c,^k,EU,gmrust,cs169638,sc1,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players The slot count is 25.
ts8
Group limit The game default applies: teams cap at 8.
v2636
Protocol Your game must run the same version to join: the protocol is 2636.
cs169638
Build The game build is 169638.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^c
Creative Build anything you like without gathering: this is a sandbox.
^k
Build server Use it to design bases and practise builds.

Region

EU
Europe The server browser files this server under Europe.

Other

sc1
Custom tag Not a standard Rust tag: a plugin or the owner put it there.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.