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Rust Insights

Server profile · EA

【南瓜】Build-Test

Online, with 9 of 101 players on; ranked #970 of every public Rust server, the top 4%. It last wiped 4d ago.

Filed under oxide
Launch Rust and join
9/ 101 players now 9% full
107-day averagepeak 25
#970ranktop 4% · #86 in EA
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 4% of all ranked servers, top 16% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days usual gap between real wipes
25% on rhythm of its recent wipes
24 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctMon 19 OctTue 13 Oct
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:55 UTC4d ago 24 – running 1
Mon 19 Oct, 01:15 UTC8d ago 25 held half 3.9 days 4
Tue 13 Oct, 20:03 UTC13d ago 23 held half 5.2 days 0
Mon 12 Oct, 09:06 UTC15d ago 25 – 1.5 days 15
Sun 11 Oct, 17:55 UTC15d ago 25 – 0.6 days 2
Thu 8 Oct, 13:33 UTC19d ago 32 held half 3.2 days 0
Tue 6 Oct, 10:36 UTC21d ago 24 held half 2.1 days 12
Fri 2 Oct, 04:30 UTC25d ago 25 held half 4.3 days 0
Sun 27 Sep, 00:04 UTC30d ago 31 held half 5.2 days 5
Wed 23 Sep, 21:05 UTC33d ago 24 held half 3.1 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 桃乐丝 UKN - 起床 | 死斗 | 训练 | 建筑 | 竞技场EA · groups of 10+ · 9 on average4/50
  2. Intoxicated SEA Sandbox - Creative | Build | NoclipEA · groups of 8+ · 9 on average13/100
  3. 『夜猫子』PVE1000倍/快乐建家/NPC建筑/F1刷物品EA · groups of 100+ · 2 on average1/188
  4. 風紀委員 堤防部EA · groups of 8+ · 2 on average2/30
  5. 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务EA · groups of 20+ · monthly · 2 on average0/150
  6. 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe days

On 【南瓜】Build-Test, what happens on wipe day?

At their busiest, its recent wipes drew 24 players on average. 15 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does 【南瓜】Build-Test wipe, and how often?

【南瓜】Build-Test wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days 15 hours have passed since its current world was created.

Server details

What does performance look like on 【南瓜】Build-Test?

The 48-hour average for server fps is 106, and 63 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 154,236. Memory use peaked at 6,077 MB. A climbing entity count and low fps are what players experience as lag.

On what version does 【南瓜】Build-Test currently run?

Running on Windows, 【南瓜】Build-Test is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is 【南瓜】Build-Test, and is it up at the moment?

【南瓜】Build-Test is currently reachable and online. Going by the uptime figure it gives, its last restart was around 4 days 13 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does 【南瓜】Build-Test sit?

With its EA tag, 【南瓜】Build-Test lists itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 45.125.45.246:28015.

Tags

Which meanings sit behind the tags on 【南瓜】Build-Test?

The tags gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): 101 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^k (Build server): Base design and practice are the point; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; EA (East Asia): The server browser files this server under East Asia are what 【南瓜】Build-Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does 【南瓜】Build-Test turn up among the Rust Insights lists and filters?

These Rust Insights lists include 【南瓜】Build-Test: Rust build and creative servers. You will find it on the server list by applying these filters: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on 【南瓜】Build-Test right now, and how does that number move?

【南瓜】Build-Test shows 9 players at the moment, against 101 slots. The seven-day average is 10 players, and the highest point in that week was 25. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 20 players.

Where does 【南瓜】Build-Test sit in the rankings?

【南瓜】Build-Test holds #970 for player hours over the last seven days, #86 in Asia and in the top 4% of all ranked servers.

Map and rules

What settings and rules apply on 【南瓜】Build-Test?

Nothing about gather rate is given in the name of 【南瓜】Build-Test. Groups can reach 8 players, which is the default in the game. You get build & creative as the game mode, sandbox building, no gathering. Community is the browser category it appears in. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.

Which map is live on 【南瓜】Build-Test?

【南瓜】Build-Test runs a procedural map of size 4,000 with seed 1361858059, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join 【南瓜】Build-Test?

To connect, start Rust and enter client.connect 45.125.45.246:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^k,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players 101 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^k
Build server Base design and practice are the point.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Region

EA
East Asia The server browser files this server under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.