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Server profile · EU

PVE Land [EU]|SkillTree|Raidable Bases|EVENTS

Online, with 2 of 70 players on; ranked #1,578 of every public Rust server, the top 7%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 70 players now 3% full
47-day averagepeak 13
#1,578ranktop 7% · #626 in EU
13d agolast wipebiweekly schedule
7d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02.557.51001:0010:0019:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608001:0010:0019:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
14 wipe-day peak players, last three wipes
50% crowd held else halves by day 10

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 14d 13hThu 12 Nov, 13:16 UTC
  3. 35d 18hThu 3 Dec, 19:00 UTCFW
  4. 42d 13hThu 10 Dec, 13:16 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 11, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC13d ago 11 – running 5
Thu 1 Oct, 18:13 UTC FW27d ago 17 halved by day 10 13.8 days 5
Thu 17 Sep, 13:28 UTC41d ago 13 held half 14.2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average173/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average19/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average9/200
  4. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average26/50
  5. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average17/100
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average8/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS look like once wipe day arrives?

At their busiest, its recent wipes drew 14 players on average. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 10.

How often does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS wipe, and on which day?

On PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, wipes are scheduled every 4 weeks on Thursday at 13:16 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 13 days 10 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

How well does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS perform?

Average server fps over the last 48 hours was 58, with a floor of 17. At its highest the entity count reached 117,341: buildings, deployables and everything else. Memory use peaked at 4,825 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS currently run?

Running on Windows, PVE Land [EU]|SkillTree|Raidable Bases|EVENTS is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has PVE Land [EU]|SkillTree|Raidable Bases|EVENTS stayed online, and is it up now?

PVE Land [EU]|SkillTree|Raidable Bases|EVENTS is currently reachable and online. The uptime it reports puts the last restart at about 14 hours ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS run from?

The EU tag is how PVE Land [EU]|SkillTree|Raidable Bases|EVENTS places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 136.243.51.246:28028.

Server tags

How should you read the tags listed for PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

When the game's server browser reads PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): 70 slots in total; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which person or group runs PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

A rustedmaster.eu hostname is published by PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, and by 4 other servers we track, which suggests the same operator runs them.

Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS turn up among the Rust Insights lists and filters?

These Rust Insights lists include PVE Land [EU]|SkillTree|Raidable Bases|EVENTS: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS right now?

At the time of this refresh, PVE Land [EU]|SkillTree|Raidable Bases|EVENTS holds 2 players on 70 slots. Over the past week it peaked at 13 and averaged 4 players. Its strongest hour in the past 48 was 17:00 UTC, with an average of 8 players.

In the ranking of Rust servers, where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS place?

On the seven-day player-hours measure, PVE Land [EU]|SkillTree|Raidable Bases|EVENTS is #1,578, in the top 7% of all ranked servers and #626 in Europe.

Map and rules

What settings and rules apply on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

The name of PVE Land [EU]|SkillTree|Raidable Bases|EVENTS does not state a gather rate. 16 players is the most a group can hold. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

Size 4,096 and seed 58744231 define the procedural map on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

What is the way to join PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

Open the console with F1 in Rust and enter client.connect 136.243.51.246:28028. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://rustedmaster.eu is its website.

The small print

Server tags

What each one means.

Published as mp70,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp70
Max players 70 slots in total.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.