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Rust Insights

Server profile · NA

PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online, with 3 of 100 players on; ranked #1,833 of every public Rust server, the top 8%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
3/ 100 players now 3% full
37-day averagepeak 12
#1,833ranktop 8% · #284 in NA
13d agolast wipebiweekly schedule
8d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
11 wipe-day peak players, last three wipes
0% crowd held else halves by day 9

Coming wipes

  1. 8d 2hThu 5 Nov, 19:00 UTCFW
  2. 14d 20hThu 12 Nov, 13:16 UTC
  3. 36d 2hThu 3 Dec, 19:00 UTCFW
  4. 42d 20hThu 10 Dec, 13:16 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC13d ago 10 – running 2
Thu 1 Oct, 18:15 UTC FW26d ago 11 halved by day 12 13.8 days 2
Thu 17 Sep, 13:44 UTC41d ago 12 halved by day 6 14.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average173/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average73/200
  3. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 36 on average16/200
  4. LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 14 on average11/30
  5. ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average7/100
  6. [US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 6 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does PVE Land [US]|SkillTree|Raidable Bases|EVENTS look like once wipe day arrives?

The average busiest point of its recent wipes was 11 players. 12 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 9.

When does PVE Land [US]|SkillTree|Raidable Bases|EVENTS wipe, and how often?

The wipe rhythm on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is every 4 weeks on Thursday at 13:16 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 13 days 3 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server details

Does PVE Land [US]|SkillTree|Raidable Bases|EVENTS hold a steady frame rate?

The 48-hour average for server fps is 59, and 53 was the lowest seen. The world held a peak of 111,145 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,703 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is PVE Land [US]|SkillTree|Raidable Bases|EVENTS on?

Running on Windows, PVE Land [US]|SkillTree|Raidable Bases|EVENTS is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has PVE Land [US]|SkillTree|Raidable Bases|EVENTS stayed online, and is it up now?

Right now PVE Land [US]|SkillTree|Raidable Bases|EVENTS is up and running. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The NA tag is how PVE Land [US]|SkillTree|Raidable Bases|EVENTS places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.99.151:28080.

Lists and tags

Which meanings sit behind the tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America are what PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The same operator probably runs them: PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes a rustedmaster.eu hostname, and so do 4 other servers we track.

Which Rust Insights filters and lists feature PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

These Rust Insights lists include PVE Land [US]|SkillTree|Raidable Bases|EVENTS: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on PVE Land [US]|SkillTree|Raidable Bases|EVENTS right now, and how does that number move?

Of its 100 slots, PVE Land [US]|SkillTree|Raidable Bases|EVENTS currently has 3 filled. The seven-day average is 3 players, and the highest point in that week was 12. Look at the last 48 hours and the peak hour is 04:00 UTC, at 6 players on average.

How does PVE Land [US]|SkillTree|Raidable Bases|EVENTS compare with other Rust servers in the ranking?

In North America, PVE Land [US]|SkillTree|Raidable Bases|EVENTS is #284; across all ranked servers it is #1,833 on seven-day player hours, in the top 8%.

Rules and settings

What are the settings and rules for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The name of PVE Land [US]|SkillTree|Raidable Bases|EVENTS does not state a gather rate. 16 players is the most a group can hold. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Size 4,096 and seed 58744231 define the procedural map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

How to join

What is the way to join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Type client.connect 66.51.99.151:28080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rustedmaster.eu.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts16
Group limit Team size is capped at 16.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.