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Rust Insights

Server profile · EA

[EA]Japan-Server |PvP|

Online, with 0 of 100 players on; ranked #5,487 of every public Rust server, the top 25%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 3
#5,487ranktop 25% · #363 in EA
13d agolast wipebiweekly schedule
15hnext wipeFri 30 Oct, 09:00 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 25% of all ranked servers, top 68% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 09:00 UTC, in 15h. Its biweekly schedule tag · low confidence

14.9 days usual gap between real wipes
100% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 15hFri 30 Oct, 09:00 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 14d 15hFri 13 Nov, 09:00 UTC
  4. 28d 15hFri 27 Nov, 09:00 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 42d 15hFri 11 Dec, 09:00 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:00 UTC13d ago 2 – running 0
Thu 1 Oct, 18:55 UTC FW27d ago 4 halved by day 1 14.6 days 0
Wed 16 Sep, 13:05 UTC43d ago 0 – 15.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average3/100
  2. [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20
  3. 瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average2/100
  4. [JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average1/50
  5. [JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average1/50
  6. cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe days

On [EA]Japan-Server |PvP|, what happens on wipe day?

Recent wipes peaked at 2 players on average. 24 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

How often does [EA]Japan-Server |PvP| wipe, and on which day?

The prediction for [EA]Japan-Server |PvP| follows its tag, because too few of its wipes are on record to confirm the schedule. Friday 30 October at 09:00 UTC is when the next wipe is due. The world you are playing on now was made 13 days 8 hours ago. According to its tags, wipes come every two weeks.

Server

How well does [EA]Japan-Server |PvP| perform?

The 48-hour average for server fps is 109, and 52 was the lowest seen. The world held a peak of 101,145 entities, counting buildings, deployables and all the rest. It drew as much as 3,186 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [EA]Japan-Server |PvP| currently run?

Rust network protocol 2635 and build 168909 on Linux is what [EA]Japan-Server |PvP| runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [EA]Japan-Server |PvP|, and is it online?

Right now [EA]Japan-Server |PvP| is up and running. The uptime it reports puts the last restart at about 7 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does [EA]Japan-Server |PvP| sit?

The EA tag is how [EA]Japan-Server |PvP| places itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 133.117.73.110:28015.

Server tags

How should you read the tags listed for [EA]Japan-Server |PvP|?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EA (East Asia): The server browser files this server under East Asia are what [EA]Japan-Server |PvP| publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does [EA]Japan-Server |PvP| appear?

[EA]Japan-Server |PvP| appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What does the population of [EA]Japan-Server |PvP| look like?

At the time of this refresh, [EA]Japan-Server |PvP| holds 0 players on 100 slots. The seven-day average is 0 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 18:00 UTC, averaging 1 players.

Where does [EA]Japan-Server |PvP| sit in the rankings?

[EA]Japan-Server |PvP| holds #5,487 for player hours over the last seven days, #363 in Asia and in the top 25% of all ranked servers.

Rules and settings

What are the settings and rules for [EA]Japan-Server |PvP|?

Nothing about gather rate is given in the name of [EA]Japan-Server |PvP|. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on [EA]Japan-Server |PvP|?

[EA]Japan-Server |PvP| runs a procedural map of size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

How do you connect to [EA]Japan-Server |PvP|?

Open the console with F1 in Rust and enter client.connect 133.117.73.110:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/473S8yCnC7.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EA
East Asia The server browser files this server under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.